Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "AI"

From Globulation2

Jump to: navigation, search
Line 10: Line 10:


===[[AINicowar]]===
===[[AINicowar]]===
An AI that [[User:GeniXPro|GeniXPro]] works on. It uses complicated statistical anlysis and action records to do everything. It is very modular and many of its modules can run independantly of any other module. Because of this modularity, as well, the AI can be configured to do any number of things, and in the future may be considered the prime AI for scenarios, because it can be configured, for example, never to attack its enemies but only to defend.
An AI that [[User:GeniXPro|GeniXPro]] works on. It uses complicated statistical anlysis and action records to do everything. While in theory it does the absolute best in a particular situation, in reality this AI fails as it tries too hard. This AI is the hardest AI right now.

===Reach To Infinity===
An economic test AI that [[User:GeniXPro|GeniXPro]] created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently.


==Other AIs==
==Other AIs==

Revision as of 15:08, 31 July 2006

Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses.

Choosable Computer Opponents

AINumbi

AINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly.

AICastor

AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It provides a moderate opponent, however more experienced players tend to take on 8 castors on the map Playground.

AINicowar

An AI that GeniXPro works on. It uses complicated statistical anlysis and action records to do everything. While in theory it does the absolute best in a particular situation, in reality this AI fails as it tries too hard. This AI is the hardest AI right now.

Reach To Infinity

An economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently.

Other AIs

These AIs are to come in future versions of Globulation2 or are only used internaly for special purposes.

AIWarrush

A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.

AIToubib

An AI that JDM worked on till about 10/2004. It doesn't do much yet but will stay in the cvs as a ressource for others who program AIs.

AINone (AINull)

This AI does nothing. It leaves all jobs as originally designed in the map or by the maps script. So it only makes sense on scripted maps.

Misc