Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "AI"

From Globulation2

Jump to: navigation, search
(brought back toubib and none that have magically disappeared)
m (category:en)
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses.
Instead of one AI (artificial intelligence) that can play at different levels, Globulation has several fundamentally different AIs that have all their own strengths and weaknesses.


==Choosable Computer Opponents==
==Choosable Computer Opponents==


===[[AINumbi]]===
===[[AINumbi]]===
AINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly.
AINumbi is the simplest AI. It is considered to be inflexible and not very resource friendly.


===[[AICastor]]===
===[[AICastor]]===
AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It provides a moderate opponent, however more experienced players tend to take on 8 castors on the map Playground.
AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It plays a conservative game, but often launches a strong attack that is deadly to anyone unprepared.


===[[Nicowar]]===
===[[AINicowar]]===
An aggressive, rapid-growth oriented AI created by [[User:GeniXPro|GeniXPro]] using the Echo AI system. It plays an expansive game, prefferring to grow rather than conserve.
An AI that [[User:GeniXPro|GeniXPro]] works on. It uses complicated statistical anlysis and action records to do everything. It is very modular and many of its modules can run independantly of any other module. Because of this modularity, as well, the AI can be configured to do any number of things, and in the future may be considered the prime AI for scenarios, because it can be configured, for example, never to attack its enemies but only to defend.


==Other AIs==
===Reach To Infinity===
An economic test AI that [[User:GeniXPro|GeniXPro]] created using the Echo AI system. Its mainly for demonstration; new players can observe it just to see how they should behave. As said, it's economic; it never resorts to war in order to destroy its enemies. Instead, it converts them, often very efficiently.


===AINone (AINull)===
These AIs are to come in future versions of Globulation2 or are only used internaly for special purposes.
This AI does nothing. It leaves all jobs as originally designed in the [[Map_editor_guide|map]] or by the map's [[Map_editor_guide|script]]. It only makes sense on scripted maps.


===[[AIWarrush]]===
===[[AIWarrush]]===
A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.
A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.


==Other AIs==

These AIs are to come in future versions of Globulation2 or are only used internally for special purposes.


===[[AIToubib]]===
===[[AIToubib]]===
An AI that JDM works on. It doesn't do much yet.
An AI that JDM worked on until about 10/2004. It doesn't do much yet but will stay in [[Mercurial]] as a resource for others who program AIs.



[[Category:en]]
===[[AINone]] (AINull)===
[[Category:AI]]
This AI leaves all jobs as originally designed in the [[map]] or by the maps [[script]]. So it makes only sence on scripted maps.
[[Category:User Manual]]

Latest revision as of 01:18, 2 October 2009

Instead of one AI (artificial intelligence) that can play at different levels, Globulation has several fundamentally different AIs that have all their own strengths and weaknesses.

Choosable Computer Opponents

AINumbi

AINumbi is the simplest AI. It is considered to be inflexible and not very resource friendly.

AICastor

AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It plays a conservative game, but often launches a strong attack that is deadly to anyone unprepared.

AINicowar

An aggressive, rapid-growth oriented AI created by GeniXPro using the Echo AI system. It plays an expansive game, prefferring to grow rather than conserve.

Reach To Infinity

An economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration; new players can observe it just to see how they should behave. As said, it's economic; it never resorts to war in order to destroy its enemies. Instead, it converts them, often very efficiently.

AINone (AINull)

This AI does nothing. It leaves all jobs as originally designed in the map or by the map's script. It only makes sense on scripted maps.

AIWarrush

A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.

Other AIs

These AIs are to come in future versions of Globulation2 or are only used internally for special purposes.

AIToubib

An AI that JDM worked on until about 10/2004. It doesn't do much yet but will stay in Mercurial as a resource for others who program AIs.

Misc