Free and Open Source real time strategy game with a new take on micro-management

AI

From Globulation2

Revision as of 12:04, 11 November 2006 by Giszmo (talk | contribs) (AINicowar)
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Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses.

Choosable Computer Opponents

AINumbi

AINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly.

AICastor

AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It provides a moderate opponent, however more experienced players tend to take on 8 castors on the map Playground.

AINicowar

An AI that GeniXPro works on. It uses complicated statistical anlysis and action records to do everything. While in theory it does the absolute best in a particular situation, in reality this AI fails as it tries too hard.

Reach To Infinity

An economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently.

Other AIs

These AIs are to come in future versions of Globulation2 or are only used internaly for special purposes.

AIWarrush

A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.

AIToubib

An AI that JDM worked on till about 10/2004. It doesn't do much yet but will stay in the cvs as a ressource for others who program AIs.

AINone (AINull)

This AI does nothing. It leaves all jobs as originally designed in the map or by the maps script. So it only makes sense on scripted maps.

Misc