Free and Open Source real time strategy game with a new take on micro-management

AI

From Globulation2

Revision as of 20:05, 17 July 2007 by Genixpro (talk | contribs)
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Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses.

Choosable Computer Opponents

AINumbi

AINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly.

AICastor

AICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It plays a conservative game, but often launches a strong attack that is deadly to anyone un-prepared.

Nicowar

An aggressive, rapid-growth oriented AI created by GeniXPro using the Echo AI system. It plays an expansive game, prefferring to grow rather than conserve.

Reach To Infinity

An economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently.

Other AIs

These AIs are to come in future versions of Globulation2 or are only used internaly for special purposes.

AIWarrush

A buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength.

AIToubib

An AI that JDM worked on till about 10/2004. It doesn't do much yet but will stay in Mercurial as a ressource for others who program AIs.

AINone (AINull)

This AI does nothing. It leaves all jobs as originally designed in the map or by the maps script. So it only makes sense on scripted maps.

Misc