Free and Open Source real time strategy game with a new take on micro-management

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{{Translations|View this page in|Article=Changes}}
==Changes since 0.9.1 (not released, currently in development)==
===Gameplay Improvments===
* Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time).
===Graphical enhancement===
* A particle engine has been added.


== Changes since 0.9.4 (not released) ==
=== Translation Improvements ===
==Changes in 0.9.5.0==
* '''Replay Feature'''
* Many translations updated
* new Finnish, Farsi and Esperanto translation
* Removed compiler warnings
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
* slight changes to the forbidden/guard/clearing area gfx
* USL something
* Off-Screen-Units get displayed when they are selected
* an Ajax Website based on Ext-JS to do the translations is in the making
* The default map list has been updated with more recent and overall better maps.


== Changes in 0.9.1 (not released, currently a Release Candidate)==
==Changes in 0.9.4.5==
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.
=== Important Changes ===
==Changes in 0.9.4.4==
* Map headers have been replaced and designed for better maintainability.
* The scons scripts have been updated to reflect the proper version
* YOG has been completely redesigned, from the ground up, for improved stability and easier maintainability.
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
* All new subsequent versions of Globulation 2 will be released under GPL version 3
* the YOG lobby will now show IRC users too
* Scons has completely replaced the old configure and make tools for compiling. The new script is more flexible and easier for the developers to maintain (for Linux, Mac, and Windows).
=== Overall improvements ===
* Changes to GameGUI have been made, so it is more maintainable for developers.
* Various other changes to the code have been made to increase maintainability.
* A new keyboard shortcuts system has been implemented so people can configure their own controls.
===Gameplay improvements===
* A new fertility overlay has been added, which shows where resource are the most likely to grow.
===Miscellaneous improvements===
* Mercurial has been setup and is now used as the revision control system for Globulation 2's code.
* Translations have been reviewed, and a script made to sort the labels/string alphabetically and keep them up to date in all (even if the strings for them aren't there, the labels will be).
* Brazilian and French translations have been updated.
* Many bugs (major and minor) have been fixed.


==Changes in 0.9.4.3==
* A rare bug would cause the game to crash. it has been fixed.
==Changes in 0.9.4.2==
* There were 2 bugs that would cause the editor to crash. They have been fixed.
==Changes in 0.9.4.1==
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.
==Changes in 0.9.4 (released 20090201)==
=== Gameplay Improvements ===
* Right side menu width ingame and in the map editor was increased
* New priority system which allows the player to choose which buildings and flags will receive units first
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
* Many adjustments to the properties of buildings and units to better balance gameplay
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
* A new Other Options page in Custom Games and YOG pregame setup which includes
** The ability for game creators to make a map prediscovered to all players
** The ability for game creators to turn off prestige wins
** The ability for game creators to lock teams
=== Overall Improvements ===
* Removed 'AI' from the names of the AI players (shorter)
* Added a mission description to the campaign system
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
* New AI description screen for new players that don't know their difficulties
* New mission hints system (set in the map editor)
* Ability to highlight certain game elements in a map script (such as those used in the tutorial)
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
* Ability to tab between certain form elements (such as YOG login screen)
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)
=== Network Improvements ===
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
* A new map distribution system which allows
** Upload of new maps by their creators moments after finishing the map
** Community rating system to sort maps by rating
** Download of maps where you can get the maps you want quickly and easily
* A new pregame alliances system where you can set alliances which cannot be changed ingame
* A new "I Am Ready" button to prevent game makers from starting before all players are ready
* A new YOG options screen for players to block insulting players
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time
* Ability to set YOG moderators (limited YOG administrative permissions)
* Ability to see a players score (displayed when you click a name of an online YOG player)
* Ability to message alliances members by prefixing your messages with /a
* Ability to message a specific member by prefixing the message with /[playername]
* Adjustments to latency system for smoother online gaming
=== Miscellaneous Improvements ===
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
* Lots of other behind the scenes changes for speed, stability, usability and interactivity
* Lots of bug fixes
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases


== Changes in 0.8.23 (released 20070418) ==
=== Overall improvements ===
* GUI frames and lists are now coherent in look and feel between game and menus.
=== Miscellaneous improvements ===
* Fixed a bug that prevented the code from compiling on Windows using Mingw
* Prestige can be adjusted for single player games
* Major bug fixes (bug [https://savannah.nongnu.org/bugs/?19542 #19542])
* Minor bugfixes (bug [https://savannah.nongnu.org/bugs/?19552 #19552] [https://savannah.nongnu.org/bugs/?19594 #19594] [https://savannah.nongnu.org/bugs/?19489 #19489] [https://savannah.nongnu.org/bugs/index.php?19572 #19572] [https://savannah.nongnu.org/bugs/?19532 #19532] [https://savannah.nongnu.org/bugs/index.php?19551 #19551])




For changes older than these, please check out the [[Older Changes]] page.


For changes older than these, please check out the [[Older Changes]] page.


[[Category:en]]
[[Category:Developer_Resources]]
[[Category:Developer_Resources]]

Latest revision as of 19:06, 25 January 2010

English | Français | Deutsch | Español | Italiano | Česky | Română | Русский | Català | Suomi | Japanese | Русский | Chinese

Changes since 0.9.4 (not released)

Translation Improvements

Changes in 0.9.5.0

  • Replay Feature
  • Many translations updated
  • new Finnish, Farsi and Esperanto translation
  • Removed compiler warnings
  • Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
  • slight changes to the forbidden/guard/clearing area gfx
  • USL something
  • Off-Screen-Units get displayed when they are selected
  • an Ajax Website based on Ext-JS to do the translations is in the making
  • The default map list has been updated with more recent and overall better maps.

Changes in 0.9.4.5

  • 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.

Changes in 0.9.4.4

  • The scons scripts have been updated to reflect the proper version
  • the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
  • the YOG lobby will now show IRC users too

Changes in 0.9.4.3

  • A rare bug would cause the game to crash. it has been fixed.

Changes in 0.9.4.2

  • There were 2 bugs that would cause the editor to crash. They have been fixed.

Changes in 0.9.4.1

  • Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.

Changes in 0.9.4 (released 20090201)

Gameplay Improvements

  • Right side menu width ingame and in the map editor was increased
  • New priority system which allows the player to choose which buildings and flags will receive units first
  • When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
  • Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
  • Many adjustments to the properties of buildings and units to better balance gameplay
  • Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
  • A new Other Options page in Custom Games and YOG pregame setup which includes
    • The ability for game creators to make a map prediscovered to all players
    • The ability for game creators to turn off prestige wins
    • The ability for game creators to lock teams

Overall Improvements

  • Removed 'AI' from the names of the AI players (shorter)
  • Added a mission description to the campaign system
  • New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
  • New AI description screen for new players that don't know their difficulties
  • New mission hints system (set in the map editor)
  • Ability to highlight certain game elements in a map script (such as those used in the tutorial)
  • Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
  • Ability to tab between certain form elements (such as YOG login screen)
  • Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)

Network Improvements

  • Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
  • A new map distribution system which allows
    • Upload of new maps by their creators moments after finishing the map
    • Community rating system to sort maps by rating
    • Download of maps where you can get the maps you want quickly and easily
  • A new pregame alliances system where you can set alliances which cannot be changed ingame
  • A new "I Am Ready" button to prevent game makers from starting before all players are ready
  • A new YOG options screen for players to block insulting players
  • Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
  • YOG Administrators can now ban players in various ways, or mute them for a set amount of time
  • Ability to set YOG moderators (limited YOG administrative permissions)
  • Ability to see a players score (displayed when you click a name of an online YOG player)
  • Ability to message alliances members by prefixing your messages with /a
  • Ability to message a specific member by prefixing the message with /[playername]
  • Adjustments to latency system for smoother online gaming

Miscellaneous Improvements

  • New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
  • Lots of other behind the scenes changes for speed, stability, usability and interactivity
  • Lots of bug fixes
  • Moved AUTHORS to data/authors.txt so it will get included in distribution releases



For changes older than these, please check out the Older Changes page.

Misc