Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Developer Center"

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This developers article (and all others associated*) has been moved to http://globulation2.devjavu.com/
This page is intended to be the center of the developer community, i.e. people working with direct CVS access. The final code documentation should be written by doxygen into CVS in docsrc/ directory, but intermediate doc are welcomed here to be worked on.


Please go there to find in. Thank you.


*minus one: http://globulation2.org/wiki/Mingw_compilation)
==Resources for developers==


[[Category:NewWiki]]
These are wiki resources usefull for developer:
===Compilation and Releases===
* [[Changes|Changelog for players, source for release notes]]. Please update it when you commit a new feature or an important bug fix in the CVS.
* [[Mingw_cross_compilation| Cross compile glob2]] - explains how to compile globulation2 for windows on Debian
* [[Mingw compilation|Compile glob2 with mingw]] - explains how to compile globulation2 on windows using mingw.
* [[Release Goals|Goals for next release]] - a list of goals that need should be achieved for the next release

===Coding info===
* [[File Hierarchy|The hierarchy of files in glob2's sources]]. Refer to CVS HEAD.
* [[GUI Theming]]
* [[CodingConventions|Programming conventions used by source code]]. Please follow them if you want to contribute to source code. You can comment them in ther [[Talk:CodingConventions|discussion page.]]
* [[Source Understanding Guide|Things to read if you want to enter into glob2's source code.]]
* [[Common Programming Mistakes|Mistake often seen in C++]]. Please read this and check your code if you are new to C++.
* [[Road Map|Road Map for things still to implement in Globulation 2]]
* [[Main Issues|Proposals for some actively supported issues]]
* [[Usability issues]]
* [[Campaign Creation]] Information on adding campaigns into the code

===Algorithm Descriptions===
* [[Resource_Algorithm|Resource growing description]]
* [[Gradients|High level gradient usage description]]
* [[Terrain|High level terrain description]]

===New Programming Documents / Tutorials===
* [[New AI System|The New Echo AI System]]. Some early information about Echo design.
* [[Making An AI With Echo]]. Read this if you want to make an AI for Glob2.
* [[New YOG Protocol Design Documents]]. Read this for a description of the new YOG system (still in development)
* [[Core Engine Design Document]]. Read this for a general description of the new core Engine
* [[Networked Games Design Document]]. A design document for our network engine.

Of course, [[Contributor Center|Resources for contributors]], [http://savannah.nongnu.org/projects/glob2 savannah] as well as [[IRC]] are also very usefull for developers.


===Work in Progress===
These sections are still being worked on. While you're welcome to comment on them, you shouldn't spend all day nitpicking on them, as they might be changed completely or removed before you're finished.

* [[AINicowar]]
:Documentation in progress for Nicowar AI.


===Request for comments===
These files have been written up fully, but need to be peer-reviewed. Please read through these pages, edit and comment on them.

* nothing for now

Revision as of 07:33, 8 April 2007

This developers article (and all others associated*) has been moved to http://globulation2.devjavu.com/

Please go there to find in. Thank you.

Misc