Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Maps"

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m (something that fits the wiki style... and it is even less 'ou, my eyes'...)
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<tr style="background-color:#003300;">
<tr style="background-color:#003300;">
<td style="width:160px;">Name</td>
<td style="width:160px;">Name</td>
<td style="width:100px;">Width x Height,<br />Max Players,<br />Fruit Varieties</td>
<td style="width:70px;">Dimensions</td>
<td style="width:70px;">Max Players</td>
<td style="width:65px;">Fruit Varieties</td>
<td style="width:80px;text-align:center;">Author</td>
<td style="width:80px;text-align:center;">Author</td>
<td style="text-align:justify;">Comments</td>
<td style="text-align:justify;">Comments</td>
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<tr>
<td>A big pond</td>
<td>A big pond</td>
<td>128 x 128, 3, 3</td>
<td>128 x 128</td>
<td>3</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Centerfolds 2</td>
<td>Centerfolds 2</td>
<td>128 x 128, 5, 3</td>
<td>128 x 128</td>
<td>5</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Easy Three</td>
<td>Easy Three</td>
<td>128 x 128, 3, 3</td>
<td>128 x 128</td>
<td>3</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>FourSquares1</td>
<td>FourSquares1</td>
<td>128 x 128, 4, 1</td>
<td>128 x 128</td>
<td>4</td>
<td>1</td>
<td>Nuage</td>
<td>Nuage</td>
<td>Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to [[Fruit_and_conversion|convert]] your opponents [[units]]!</td>
<td>Each player has similar starting islands and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to [[Fruit_and_conversion|convert]] your opponents [[units]]!</td>
<td>X</td>
<td>X</td>
</tr>
</tr>
<tr>
<tr>
<td>G2</td>
<td>G2</td>
<td>128 x 128, 4, 3</td>
<td>128 x 128</td>
<td>4</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Garden 3</td>
<td>Garden 3</td>
<td>128 x 128, 4, 3</td>
<td>128 x 128</td>
<td>4</td>
<td>3</td>
<td>Nuage</td>
<td>Nuage</td>
<td>The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor.</td>
<td>The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor.</td>
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<td>Isles</td>
<td>Isles</td>
<td>128 x 128, 4, 3</td>
<td>128 x 128</td>
<td>4</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Migration</td>
<td>Migration</td>
<td>128 x 128, 4, 2</td>
<td>128 x 128</td>
<td>4</td>
<td>2</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Muka</td>
<td>Muka</td>
<td>64 x 128, 2, 3</td>
<td>64 x 128</td>
<td>2</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to [[Farming|farm]] it.</td>
<td>Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to [[Farming|farm]] it.</td>
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<td>No_name</td>
<td>No_name</td>
<td>128 x 128, 2, 0</td>
<td>128 x 128</td>
<td>2</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td>A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you '''want''' to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but [[AINicowar]] expands very well...</td>
<td>A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you '''want''' to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but [[AINicowar]] expands very well...</td>
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<td>One_on_one</td>
<td>One_on_one</td>
<td>64 x 64, 2, 3</td>
<td>64 x 64</td>
<td>2</td>
<td>3</td>
<td>Dejan</td>
<td>Dejan</td>
<td>Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)</td>
<td>Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)</td>
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<td>Playground</td>
<td>Playground</td>
<td>128 x 128, 8, 3</td>
<td>128 x 128</td>
<td>8</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>This easy map has plenty of all ressources. [[AI|AIs]] perform very well here.</td>
<td>This easy map has plenty of all ressources. [[AI|AIs]] perform very well here.</td>
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<td>SmallForTwo</td>
<td>SmallForTwo</td>
<td>64 x 64, 2, 1</td>
<td>64 x 64</td>
<td>2</td>
<td>1</td>
<td>Nuage</td>
<td>Nuage</td>
<td>Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers.</td>
<td>Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers.</td>
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<td>Tower Defense for 2</td>
<td>Tower Defense for 2</td>
<td>64 x 64, 2, 0</td>
<td>64 x 64</td>
<td>2</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Triangle</td>
<td>Triangle</td>
<td>128 x 128, 3, 3</td>
<td>128 x 128</td>
<td>3</td>
<td>3</td>
<td>?</td>
<td>?</td>
<td>Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close.</td>
<td>Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close.</td>
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<tr>
<td>TriangIe<br />(it's an i not an L)</td>
<td>TriangIe<br />(it's an i not an L)</td>
<td>128 x 128, 3, 0</td>
<td>128 x 128</td>
<td>3</td>
<td>0</td>
<td>? and Leo</td>
<td>? and Leo</td>
<td>Same map as Triangle but without fruits.</td>
<td>Same map as Triangle but without fruits.</td>
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<td>WaterInTheDesert 1</td>
<td>WaterInTheDesert 1</td>
<td>128 x 128, 2, 0</td>
<td>128 x 128</td>
<td>2</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>WaterInTheDesert2</td>
<td>WaterInTheDesert2</td>
<td>128 x 128, 2, 0</td>
<td>128 x 128</td>
<td>2</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Wild River</td>
<td>Wild River</td>
<td>256 x 64, 6, 3</td>
<td>256 x 64</td>
<td>6</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams.</td>
<td>Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams.</td>
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<td>a new try</td>
<td>a new try</td>
<td>128 x 128, 4, 0</td>
<td>128 x 128</td>
<td>4</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>newislands_green_blue</td>
<td>newislands_green_blue</td>
<td>256 x 64, 3, 0</td>
<td>256 x 64</td>
<td>3</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>stone bases</td>
<td>stone bases</td>
<td>64 x 64, 2, 0</td>
<td>64 x 64</td>
<td>2</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>strange2</td>
<td>strange2</td>
<td>128 x 128, 2, 0</td>
<td>128 x 128</td>
<td>2</td>
<td>0</td>
<td>Leo</td>
<td>Leo</td>
<td>Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win!</td>
<td>Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win!</td>
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<td>the sand square</td>
<td>the sand square</td>
<td>64 x 64, 2, 3</td>
<td>64 x 64</td>
<td>2</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<tr>
<td>tutorial</td>
<td>tutorial</td>
<td>128 x 128, 2, 3</td>
<td>128 x 128</td>
<td>2</td>
<td>3</td>
<td>GeniXPro</td>
<td>GeniXPro</td>
<td></td>
<td></td>
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<td>weakness</td>
<td>weakness</td>
<td>128 x 128, 3, 0</td>
<td>128 x 128</td>
<td>3</td>
<td>0</td>
<td>-</td>
<td>-</td>
<td></td>
<td></td>
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<td>Mittel für 2</td>
<td>Mittel für 2</td>
<td>64 x 64, 2, 0</td>
<td>64 x 64</td>
<td>2</td>
<td>0</td>
<td>Leo &amp; Moritz</td>
<td>Leo &amp; Moritz</td>
<td>Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent.</td>
<td>Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent.</td>

Revision as of 19:01, 15 May 2009

Name Dimensions Max Players Fruit Varieties Author Comments In distribution?
A big pond 128 x 128 3 3 - X
Centerfolds 2 128 x 128 5 3 - X
Easy Three 128 x 128 3 3 - X
FourSquares1 128 x 128 4 1 Nuage Each player has similar starting islands and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to convert your opponents units! X
G2 128 x 128 4 3 - X
Garden 3 128 x 128 4 3 Nuage The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor. X
Isles 128 x 128 4 3 - X
Migration 128 x 128 4 2 - X
Muka 64 x 128 2 3 - Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to farm it. X
No_name 128 x 128 2 0 - A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you want to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but AINicowar expands very well... X
One_on_one 64 x 64 2 3 Dejan Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.) X
Playground 128 x 128 8 3 - This easy map has plenty of all ressources. AIs perform very well here. X
SmallForTwo 64 x 64 2 1 Nuage Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers. X
Tower Defense for 2 64 x 64 2 0 - X
Triangle 128 x 128 3 3 ? Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close. X
TriangIe
(it's an i not an L)
128 x 128 3 0 ? and Leo Same map as Triangle but without fruits. X
WaterInTheDesert 1 128 x 128 2 0 -
WaterInTheDesert2 128 x 128 2 0 - X
Wild River 256 x 64 6 3 - Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams. X
a new try 128 x 128 4 0 - X
newislands_green_blue 256 x 64 3 0 - X
stone bases 64 x 64 2 0 - X
strange2 128 x 128 2 0 Leo Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win! X
the sand square 64 x 64 2 3 - X
tutorial 128 x 128 2 3 GeniXPro X
weakness 128 x 128 3 0 - X
Mittel für 2 64 x 64 2 0 Leo & Moritz Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent. not yet
Misc