Free and Open Source real time strategy game with a new take on micro-management

Maps

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Revision as of 20:47, 23 April 2006 by Giszmo (talk | contribs)
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Name width x height, players, fruits author comments
Playground 128 x 128, 8, 3 This easy map has plenty of all ressources. AIs perform very well here.
Wild River 256 x 64, 6, 3 Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams.
Triangle 128 x 128, 3, 3 Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close.
One on one 64 x 64, 2, 3 Dejan Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)
Muka 64 x 128, 2, 3 Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to farm it.
Mittel für 2 64 x 64, 2, 0 Leo & Moritz Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals.
Misc