Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Talk:Mingw compilation"

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Line 2: Line 2:
*check those
*check those
:checking for working alloca.h... no<br />
:checking for working alloca.h... no<br />
:checking speex.h usability... no<br />
:checking speex.h presence... no<br />
:checking for speex.h... no<br />
:checking for glBegin in -lGL... no<br />
:checking for glBegin in -lGL... no<br />
:checking for gluOrtho2D in -lGLU... no<br />
:checking for gluOrtho2D in -lGLU... no<br />

Latest revision as of 21:26, 26 January 2006

TODO:

  • check those
checking for working alloca.h... no
checking for glBegin in -lGL... no
checking for gluOrtho2D in -lGLU... no
checking OpenGL/gl.h usability... no
checking OpenGL/gl.h presence... no
checking for OpenGL/gl.h... no
checking OpenGL/glu.h usability... no
checking OpenGL/glu.h presence... no
checking for OpenGL/glu.h... no

Ion bidon

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