Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "GUI Theming"

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Each GUI screen inherits from the Glob2Screen class, defined in src/Glob2Screen.h and implemented in src/Glob2Screen.cpp. This class reimplement the Screen::paint virtual method so that a custom paint method is implemented.
Each GUI screen inherits from the Glob2Screen class, defined in src/Glob2Screen.h and implemented in src/Glob2Screen.cpp. This class reimplement the Screen::paint virtual method so that a custom paint method is implemented.



[[Category:Stub]]
[[Category:Developer Resources]]
[[Category:Developer Resources]]

Revision as of 05:43, 9 April 2007

GUI theming is made at two levels in glob2: widget theming and background theming

Widget theming

Widget drawing is done by the Style helper object, declared in libgag/include/GUIStyle.h. It has a default implementation in libgag/src/GUIStyle.cpp. Glob2 reimplements it partially in src/Glob2Style.h/.cpp to have things like bitmapped buttons, etc...

Background theming

Each GUI screen inherits from the Glob2Screen class, defined in src/Glob2Screen.h and implemented in src/Glob2Screen.cpp. This class reimplement the Screen::paint virtual method so that a custom paint method is implemented.

Misc