Difference between revisions of "AI"From Globulation2
Revision as of 09:33, 19 May 2007Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses. ContentsChoosable Computer OpponentsAINumbiAINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly. AICastorAICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It provides a moderate opponent, however more experienced players tend to take on 8 castors on the map Playground. AINicowarAn AI that GeniXPro works on. It uses complicated statistical anlysis and action records to do everything. While in theory it does the absolute best in a particular situation, in reality this AI fails as it tries too hard. Reach To InfinityAn economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently. Other AIsThese AIs are to come in future versions of Globulation2 or are only used internaly for special purposes. AIWarrushA buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength. AIToubibAn AI that JDM worked on till about 10/2004. It doesn't do much yet but will stay in Mercurial as a ressource for others who program AIs. AINone (AINull)This AI does nothing. It leaves all jobs as originally designed in the [[1]] or by the maps [[2]]. So it only makes sense on scripted maps. | ||||||||||||||||||||||||||||||