Difference between revisions of "CodingConventions"From Globulation2
Revision as of 19:04, 19 November 2005ContentsCoding ConventionsThis page lists the coding conventions actually in use within Glob2. The intended purpose is to have coherent-looking code through the project. Sorry if this different to your usual conventions. IndentationCode should be indented by tabs. A tab should be equivalent to 4 spaces. Please note that in the code below, non-breaking spaces are used because tabs don't display correctly in web pages. Class and struct namingClasses should begin with capitals, new words should be denoted by a capital, and words should not be separated by underscores or dashes. In other words,
instead of:
Class members, variables, and C function follow the same convention but without the initial capital:
instead of:
Bracket placementBrackets {} should be placed alone on a line, except if there is no or only one function call within them. class Toto
{
int i;
void totoIsMyFriend(void) { return i; };
}; // correct
instead of: class Toto {
int i;
void Toto-is-my-friend(void) {
return i;
};
}; // wrong
EmacsIf you use Emacs as your editor, you can make it apply these rules to Globulation 2 files by putting the following in the .emacs file in your home directory: (defconst glob2-c-style '((c-basic-offset . 4) (c-offsets-alist . ((substatement-open . 0) (inline-open . 0) )) ) "Globulation 2 programming style") ;; Customizations for all modes in CC Mode. (defun glob2-c-mode-common-hook () (c-add-style "glob2" glob2-c-style) ) (add-hook 'c-mode-common-hook 'glob2-c-mode-common-hook) And adding the following to the top line of each of your source files: /* emacs settings information: -*- mode: c++; tab-width: 4; c-file-style: "glob2"; -*- */ Proposed ConventionsThis section discusses proposals for programming style rules that have not yet been widely accepted CountingWhen referring to the total number of items of a particular type that there are, the current rule is to use
By extension, where there is an ordered list of things (most likely an enum), we should always have the following definitions: enum foo { foo1, foo2, ... fooN }; static const int foo_min = foo1; static const int foo_max = fooN; static const int foo_count = foo_max - foo_min + 1; Getting and settingAt present, it's standard to get values with | ||||||||||||||||||||||||||||||||||