|
|
Line 32: |
Line 32: |
|
*ysagoon online renamed to something cooler |
|
*ysagoon online renamed to something cooler |
|
*a new meta server setup that allows the linking of multiple ones for redundancy |
|
*a new meta server setup that allows the linking of multiple ones for redundancy |
|
|
:basically something like battlnet from blizzard, where you can choose your location and connect to that one |
|
* |
|
|
|
*have the metaserver deny you access if you aren't running the latest version |
|
|
*have a seperate metaserver for testing versions<br /> |
|
|
before the game, be able to choose the following |
|
|
##fruit vision enabled or disabled? - reason being sometimes a person will turn it on to turn the tables when they are loosing because they have more fruit (ok, I do this to others, but still) |
|
|
##fog of war? |
|
|
##allies (still changeable in game) |
|
---- |
|
---- |
|
from forums: |
|
from forums: |
|
*look over the strength of level3 buildings, maybe too weak? |
|
*look over the strength of level3 buildings, maybe too weak? |
|
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat? |
|
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat? |
|
|
|
|
* |
|
|
== not in game wishlist == |
|
== not in game wishlist == |
|
*updated AUTHORS file |
|
*updated AUTHORS file |
Revision as of 22:40, 27 November 2005
This is what has been gathered from the mailing list
If you would like to adopt one of these projects please put your name under it!
- ipv6 support
- jack-audio-connection-kit support
- a VoIP solution for in game talking
- something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen
- revamped tutorial and campaigns
random incomplete ideas
by Steph:
We can have a new unit, let's call it magician, caster or shadow for now.
This unit will undiscover the map around it for the enemy (i.e., recreate
black). When upgraded, it could kill explorers. This way, the information
control get a first place in glob2's gameplay. Ideally, it should be linked
to papyrus. I still don't know how it should be done (by a building, an
upgrade, a continuous consumption, per shot consumption, ...). On the
implementation side, this effectively bring ranged weapon ability to units.
Nevertheless, it should be implementable in a reasonable time if we use the
bullet code.
- We can have global effects. For instance, buildings providing prestige could
recharge some global action capacities, which can be used globally. I can
imagine:
- mass conversion (convert all units on an area of map)
- garden of eden (a nice way to recreate wheat !)
- holy forest (you always loved trees didn't you ?)
- mass depression (remove all happyness of units on an area of map)
- eye of god (reveal the whole map)
from AppleBoy
- ysagoon online renamed to something cooler
- a new meta server setup that allows the linking of multiple ones for redundancy
- basically something like battlnet from blizzard, where you can choose your location and connect to that one
- have the metaserver deny you access if you aren't running the latest version
- have a seperate metaserver for testing versions
before the game, be able to choose the following
- fruit vision enabled or disabled? - reason being sometimes a person will turn it on to turn the tables when they are loosing because they have more fruit (ok, I do this to others, but still)
- fog of war?
- allies (still changeable in game)
from forums:
- look over the strength of level3 buildings, maybe too weak?
- is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?
not in game wishlist
- updated AUTHORS file
- go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
- finish moving everything over to globulation2.org
phpbb -> punbb for forums punbb is out, we might actually stick with phpbb due to it's security audit