Difference between revisions of "AI"From Globulation2
Revision as of 19:28, 13 December 2005ContentsChoosable Computer OpponentsAINumbiAINumbi is the simplest AI. It is considered to be unflexible, not very resource friendly. AICastorAICastor has been the most difficult AI for a long time. It is quite flexible, and quite resource friendly. It provides a moderate opponent, however more experienced players tend to take on 8 castors on the map Playground. It is a challenge, but quite doable. NicowarAn AI that GeniXPro works on. It uses complicated statistical anlysis and action records to do everything. It is very modular and many of its modules can run independantly of any other module. Because of this modularity, as well, the AI can be configured to do any number of things, and in the future may be considered the prime AI for scenarios, because it can be configured, for example, never to attack its enemies but only to defend. Other Computer OpponentsThese AIs are to come in future versions of Globulation2 or are only used internaly for special purposes. AIWarrushA buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength. | ||||