CombatFrom Globulation2All units and buildings have a certain number of hit points. When a unit or building is attacked, it loses hit points based on the attacker's training and experience level, and based on the amount of armour it has. Units can also lose hit points through starvation. Units die (and buildings are destroyed) if they completely run out of hit points. Damaged units can regain hit points by being healed in a hospital, buildings can regain hit points by being repaired. The amount of damage done by an attacker is based on its basic damage, plus its experience level, minus the amount of armour the defender has. Although the principles are the same, different types of combateer attack in different ways:
Managing combateersYou can get information about individual units and buildings by clicking on them. The graphs? and statistics? menus also give an overview of how your population is doing. ArmourSome units (and some buildings) are armoured against enemy attack. Each point of armour deflects one point of damage done by an attacker, although warriors and defence towers will always deal one point of damage no matter how much armour you have. Warriors start off with 10 points of armour, minus 10 points for each piece of fruit they ate in the last inn they went to. A warrior that took two pieces of fruit with his last meal will have -10 armour, meaning that he takes 10 extra points of damage for every blow he is dealt. Armour lost due to fruit doesn't accumulate, so if the warrior eats no fruit the next time he takes lunch, he will go back to having 10 points of armour. Basic DamageDefence towers do a certain basic amount of damage based on the level they've been upgraded to. Level one towers do 30 points of basic damage, level two towers do 40 points, level three towers do 60 points. Explorers' air damage is worth 8 basic points, as is their ground damage once they've learnt it. A warrior's basic damage depends on its attack strength. Learning attack strength to level 1 gives it 8 basic points of damage. Learning it to level 2 gives 16 points, level 3 is gives 24 points, level 4 gives 32. ExperienceThe more experience a unit has of combat, the stronger he gets. Units start off with no experience, and gain one experience point ("XP") for every point of damage they do to an enemy (after armour is taken into account). Eventually, they will get enough XP to go up to the next level of experience, which means that every blow they land in combat does another point of damage. As they go up a level, their new level is shown in yellow next to them for a moment. For convenience, here is a list of experience levels - in practice, it's very rare to get above experience level 10.
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