Free and Open Source real time strategy game with a new take on micro-management

Older Changes

From Globulation2

Revision as of 03:48, 26 January 2006 by K776 (talk | contribs) (Changes that are older than the current developmenmt code, latest public release, or the previous release (the one before the latest public release))
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0.8.15 (released 20050515)

  • Free units only go to heal if they are more than 10% damaged
  • Unit heal speed depends on their damages
  • Explorer now have magic attack. Air first then ground with school level 3 upgrade
  • Shift-v toggle voice chat on/off
  • Graphic info are displayed in game option menu
  • Gameplay tuning
  • Map can't be saved in editor bug fixed
  • GL display in 16bpp fixed
  • Improved configure for OS X build
  • Minor bug fixed


0.8.14 (released 20050424)

  • Warriors have experience which improves their attack strength
  • Workers loose HP when clearing ressources
  • Fruits reduce the armor of warriors
  • Config files now support inheritance
  • Several minor gameplay parameters tuning


0.8.13 (released 20050416)

  • New GL backend
  • Map are now gzipped for transfer through Internet
  • Bugfix for YOG


0.8.12 (released 20050213)

  • History in game
  • Fixed areas crash
  • Several minor bug fixed


0.8.11 (released 20050116)

  • Voice over IP
  • Forbidden area
  • Several bug fix


0.8.10 (released 20041229)

  • Settings for custom/default cursors
  • YOG shows IRC users
  • Campaign support
  • Test campaign
  • Warrior behaviour improved
  • Network connection/join/map download bugs fixed
  • Areas fixed in network game
  • Several small bugs fixed, typo upgrade and memory trash removed


0.8.9 (released 20041008)

  • New cursors
  • New musics
  • Fix in guard and forbidden areas
  • Bugs fix


0.8.8 (released 20040912)

  • Improved OpenGL backend, more usable, full double buffering support in GUI
  • New graphics
  • New musics
  • New gradient subsystem, much faster on big maps
  • New load/save (serialization) structure
  • IRC client that connects to #glob2 on freenode while on YOG
  • New eyes-candy effects on GUI
  • AINumbi fixed
  • AICAstor fixed
  • Lots of bugs fixed


0.8.7 (released 20040808)

  • New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
  • Major structural cleanup and implementation fix in libgag, config files and sprites
  • Several eye-candy effects added
  • Lots of new graphics
  • Lots of bugs and network desyncronisation fixed


0.8.6 (released 20040609)

  • New AI (AICastor), which is much better
  • Forbidden area can now be drawn
  • Building can be put over units and units make room
  • GUI updates in game
  • Tons of bugs fixed


0.8.5 (released 20040330)

  • Fixed pathfinding
  • Fixed network desynchronisation
  • Map editor can delete flags
  • The player can choose which ressources are cleared in a clearing flag
  • Clearing flags don't request units when there is no ressource inside
  • Lots of minor nug fixed


0.8.4 (released 20040320)

  • Version number and alpha number synced (alphaN is 0.8.N)
  • Network layer rewritten
  • YOG much improved, now users can have login and password
  • Lots of bugs fixed and minor features added
  • SGSL (Script) much improved, lots of fix in it
  • The GUI is now nice at all resolutions


0.8.2 (released 20040208)

  • Pathfinding fixed.
  • TextArea overflow fixed.


0.8.1 (released 20040208)

  • Unit state machine bug fixed.
  • Multiple minor bugs fixed.
  • Lots of new graphics added.
  • Configure improved.


0.8.0 (released 20040201)

  • The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
  • The GUI is not nice when resizing.
  • When resizing down on X11, sometimes X kills glob2.
  • The tutorial is not finished yet.
Misc