AIFrom Globulation2Instead of one AI (artificial intelligence) that can play at different levels, globulation has several fundamentally different AIs that have all their own strengths and weakneses. ContentsChoosable Computer OpponentsAINumbiAINumbi is the simplest AI. It is considered to be unflexible and not very resource friendly. AICastorAICastor has been the strongest AI for a long time. It is quite flexible, and quite resource friendly. It plays a conservative game, but often launches a strong attack that is deadly to anyone un-prepared. AINicowarAn aggressive, rapid-growth oriented AI created by GeniXPro using the Echo AI system. It plays an expansive game, prefferring to grow rather than conserve. Reach To InfinityAn economic test AI that GeniXPro created using the Echo AI system. Its mainly for demonstration, a noob can observe it to see just how he/she should behave. As said, its economic, it never resorts to war in order to destroy its enemies. Instead, it converts them, and often very efficiently. Other AIsThese AIs are to come in future versions of Globulation2 or are only used internaly for special purposes. AIWarrushA buggy but still very promising AI. It was designed to provide a higher challenge than Castor by attacking extremely quickly and with strength. AIToubibAn AI that JDM worked on till about 10/2004. It doesn't do much yet but will stay in Mercurial as a ressource for others who program AIs. AINone (AINull)This AI does nothing. It leaves all jobs as originally designed in the map or by the maps script. So it only makes sense on scripted maps. | ||