Talk:Campaign: ChallengesFrom Globulation2ContentsScenariosCategorised scenarios planes. FightThese challenges are the most simple ones; just scenarios where you have to beat your opponents. Divided on the normal and rush based ones.
SurviveThese challenges will focus on how to survive and defend best. Some limited with time, some with resources and some with special purpose.
Limited with time.
Limited with resources. (usually no water)
To win you have to survive doing a special quest like get to the algaes or destroy enemy's swarm, etc. EconomyThese challenges will focus on how to build the best economy. Divided on: rushing buildings, hard conditions, and others.
Not always easy, sometimes very essential.
Skill of living in difficult conditions is difficult to obtain and useful.
You thought that building a solid eco is pretty easy and simple, huh? You'll change your mind. MaintainThese challenges will focus on maintaining many problems which bear when you play like how to place the flags, handle multiple bases and others.
Limited with many ways such as some buildings restricted, little resources, no fruits, no passage, any limits which we'll think of :P
Maintaining many bases is difficult. Challenges here will be even more difficult! (evil) OtherHere will be all realised the most crazy challenges which will need looking at the problem of the other side, or a special idea; not categorised. Buildlinear or treelike?I think that it should be treelike, because categories are branching. -- Zenfur how to handle difficulty levels?My suggestion is that because it is destined for everyone to play to divide them in 4 categories easy/normal/hard/developper and do not block access to the first scenarios of x category. Some may be bored with beating everything what is easy and for some easy is not so easy :P -- Zenfur | ||