Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "General Gameplay Guidelines"

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This developers article has been moved to http://globulation2.devjavu.com/
==Gameplay Guidelines==


Please go there to find in. Thank you.
This document tries to lay out some basic design principles for
Globulation 2. Good gameplay is more of an art than a science, so
these guidelines aren't intended as a statement of overarching goals,
a formula for what we believe makes a great game, or even a rigid
framework for the game to be measured against. They're just an
attempt by the developers to get to know what makes Globulation 2 the
game it is.


[[Category:NewWiki]]
=== Some Core Principles ===

==== No micro-management ====
This is Glob2's main selling point, and something that marks it out in
many ways. Globulation 2 is a real-time *strategy* game, and it's
important that the player feels he's controlling the broad strategy of
his civilisation rather than specific tactics of each individual unit.

==== There's more than one path to victory ====
Globulation 2 should be a game where every move has a thousand
counters, and every counter a thousand weaknesses, rather than a game
where you build up a great army and smash your unsuspecting enemy in
one strike. Combat shouldn't be the only way to win, and even when it
is, there should be many ways of fighting a war.

==== The more information, the better ====
Although, like any game, the rules of Globulation 2 need to be simple
enough to pick up quickly, the average Glob2 player can be assumed to
know his way around a bar chart. We shouldn't be afraid to present
the user with useful statistics about the game just in case they might
not understand.

==== Replay value ====
Once you've picked up the basics of Globulation 2, it should be a game
you can return to again and again, perhaps months apart, when you have
a little time to spare. Globulation 2 needn't be so addictive as to
take over a player's life, just enough that he develops a soft spot
for it in time.

=== Outline of a game ===

As a general rule, a game of Globulation 2 should involve an
exploration phase, a building phase, and a competition phase. These
phases can overlap with each other, but each phase requires different
skills, and should be fun in its own way.

The initial exploration phase involves finding out what your
surroundings look like, where you can find resources, how to guard the
borders of your territory, and where to start placing your buildings.

The building phase involves creating a large and successful town.
Depending on the situation, this might be large or small. There will
be geographical obstacles to overcome (such as your town becoming
overgrown or running out of resources). The town will grow in
different ways and at different speeds depending on the way it's
managed.

The final competition phase involves defeating your opponents. This
can be through direct means, such as stealing resources or fighting; or
it can be indirectly through converting or prestige.

A game of Globulation 2 should last long enough that the player has a
chance to enjoy and strategise over each phase, but carry on at a pace
that keeps the player on his toes. An hour or two is a good length
for a game.

[[Category:Developer Resources]]

Revision as of 07:31, 8 April 2007

This developers article has been moved to http://globulation2.devjavu.com/

Please go there to find in. Thank you.

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