Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Older Changes"

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(Moving old release info to the right pages)
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== 0.8.18 (released 20060129) ==
=== Translation improvements ===
* Swedish and Portuguese translations added.
* Danish, Spanish and Catalan translations updated.
* Catalan and Spanish versions of tutorial added.
=== Gameplay improvements ===
* Improved the shooting system of towers.
* Improved the way the explorers fly around, so they tend to explore the least known areas.
* Improved the way the warriors spread into guard areas and war flags, so they go to the least known area.
* Death animation added.
* Unit/building cost tuning.
* The schools now upgrade both "harvest" and "build" abilities in only one time in the building.
* The barracks now upgrade both "attack speed" and "attack strength" in only one time in the building.
* A hungry unit that goes into an inn, or a damaged unit that goes into a hospital is now counted as healthy in the statistics.
* New terrain graphics
* Improved events (unit/building attacked, conversion, etc); the name of the team is now printed on conversion and ctrl + space iterate through the positions of each event type.
=== General improvements ===
* You can't join a game if you have different gameplay configuration files than the game host; in order to prevent a world de-synchronization.
* When you can't join a game in YOG, a reason is printed
* Nick autocompletion in YOG chat
* Better GUI theming.
* Better handling of IRC protocol.
* New Perlin-Noise based random map generation for island, swamp, craterlakes or river theme maps.
* Fixed bugs [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13584 13584], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13679 13679], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15172 15172], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15197 15197], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15198 15198], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15201 15201], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15208 15208], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15211 15211], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15222 15222], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15267 15267], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15376 15376] as well as the stat overflow, lost condition, fruits conversion bug (now you can't convert an enemy unit if you can't really feed it), and path line bug (the path lines now warp correctly to the target and appear correctly on big maps and very small maps).


== 0.8.17 (released 20051211) ==
== 0.8.17 (released 20051211) ==
* Catalan translation added
* Catalan translation added

Revision as of 23:20, 12 March 2006

0.8.18 (released 20060129)

Translation improvements

  • Swedish and Portuguese translations added.
  • Danish, Spanish and Catalan translations updated.
  • Catalan and Spanish versions of tutorial added.

Gameplay improvements

  • Improved the shooting system of towers.
  • Improved the way the explorers fly around, so they tend to explore the least known areas.
  • Improved the way the warriors spread into guard areas and war flags, so they go to the least known area.
  • Death animation added.
  • Unit/building cost tuning.
  • The schools now upgrade both "harvest" and "build" abilities in only one time in the building.
  • The barracks now upgrade both "attack speed" and "attack strength" in only one time in the building.
  • A hungry unit that goes into an inn, or a damaged unit that goes into a hospital is now counted as healthy in the statistics.
  • New terrain graphics
  • Improved events (unit/building attacked, conversion, etc); the name of the team is now printed on conversion and ctrl + space iterate through the positions of each event type.

General improvements

  • You can't join a game if you have different gameplay configuration files than the game host; in order to prevent a world de-synchronization.
  • When you can't join a game in YOG, a reason is printed
  • Nick autocompletion in YOG chat
  • Better GUI theming.
  • Better handling of IRC protocol.
  • New Perlin-Noise based random map generation for island, swamp, craterlakes or river theme maps.
  • Fixed bugs 13584, 13679, 15172, 15197, 15198, 15201, 15208, 15211, 15222, 15267, and 15376 as well as the stat overflow, lost condition, fruits conversion bug (now you can't convert an enemy unit if you can't really feed it), and path line bug (the path lines now warp correctly to the target and appear correctly on big maps and very small maps).


0.8.17 (released 20051211)

  • Catalan translation added
  • Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
  • Win32 port sync
  • Work-around ATI GL driver bug


0.8.16 (released 20051204)

Gameplay improvements

  • Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
  • Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
  • The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
  • The Campaign has been slightly improved
  • The game now admits it when you win by prestige
  • New AI: Nicowar (still unstable, for testing only for now)

General improvements

  • It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
  • PNG's sizes reduced by pngcrush
  • Several crash bugs fixed
  • The output of the game is now much quieter
  • Changed YOG metaserver address to yog.globulation2.org
  • Changed YOG IRC server address to irc.globulation2.org
  • IRC module now responds to IRC Pings
  • Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)


0.8.15 (released 20050515)

  • Free units only go to heal if they are more than 10% damaged
  • Unit heal speed depends on their damages
  • Explorer now have magic attack. Air first then ground with school level 3 upgrade
  • Shift-v toggle voice chat on/off
  • Graphic info are displayed in game option menu
  • Gameplay tuning
  • Map can't be saved in editor bug fixed
  • GL display in 16bpp fixed
  • Improved configure for OS X build
  • Minor bug fixed


0.8.14 (released 20050424)

  • Warriors have experience which improves their attack strength
  • Workers loose HP when clearing ressources
  • Fruits reduce the armor of warriors
  • Config files now support inheritance
  • Several minor gameplay parameters tuning


0.8.13 (released 20050416)

  • New GL backend
  • Map are now gzipped for transfer through Internet
  • Bugfix for YOG


0.8.12 (released 20050213)

  • History in game
  • Fixed areas crash
  • Several minor bug fixed


0.8.11 (released 20050116)

  • Voice over IP
  • Forbidden area
  • Several bug fix


0.8.10 (released 20041229)

  • Settings for custom/default cursors
  • YOG shows IRC users
  • Campaign support
  • Test campaign
  • Warrior behaviour improved
  • Network connection/join/map download bugs fixed
  • Areas fixed in network game
  • Several small bugs fixed, typo upgrade and memory trash removed


0.8.9 (released 20041008)

  • New cursors
  • New musics
  • Fix in guard and forbidden areas
  • Bugs fix


0.8.8 (released 20040912)

  • Improved OpenGL backend, more usable, full double buffering support in GUI
  • New graphics
  • New musics
  • New gradient subsystem, much faster on big maps
  • New load/save (serialization) structure
  • IRC client that connects to #glob2 on freenode while on YOG
  • New eyes-candy effects on GUI
  • AINumbi fixed
  • AICAstor fixed
  • Lots of bugs fixed


0.8.7 (released 20040808)

  • New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
  • Major structural cleanup and implementation fix in libgag, config files and sprites
  • Several eye-candy effects added
  • Lots of new graphics
  • Lots of bugs and network desyncronisation fixed


0.8.6 (released 20040609)

  • New AI (AICastor), which is much better
  • Forbidden area can now be drawn
  • Building can be put over units and units make room
  • GUI updates in game
  • Tons of bugs fixed


0.8.5 (released 20040330)

  • Fixed pathfinding
  • Fixed network desynchronisation
  • Map editor can delete flags
  • The player can choose which ressources are cleared in a clearing flag
  • Clearing flags don't request units when there is no ressource inside
  • Lots of minor nug fixed


0.8.4 (released 20040320)

  • Version number and alpha number synced (alphaN is 0.8.N)
  • Network layer rewritten
  • YOG much improved, now users can have login and password
  • Lots of bugs fixed and minor features added
  • SGSL (Script) much improved, lots of fix in it
  • The GUI is now nice at all resolutions


0.8.2 (released 20040208)

  • Pathfinding fixed.
  • TextArea overflow fixed.


0.8.1 (released 20040208)

  • Unit state machine bug fixed.
  • Multiple minor bugs fixed.
  • Lots of new graphics added.
  • Configure improved.


0.8.0 (released 20040201)

  • The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
  • The GUI is not nice when resizing.
  • When resizing down on X11, sometimes X kills glob2.
  • The tutorial is not finished yet.
Misc