Free and Open Source real time strategy game with a new take on micro-management


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Revision as of 06:24, 22 December 2008 by Waveclaw (talk | contribs) (Added basic resource information.)
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Resources include your units and the harvestable items on the map. The game automatically assigns units based on goals set by the player.

Harvestable resources are parts of the map that can be collected by a worker. They are used to build new structures and operate some existing structures. No processing is needed. Once collected by a worker, the resource only needs to be taken to the structure to be used.

Basic Resources

These resources are needed to play the game.

Wheat is needed to feed units. It is used in the swarm to produce new units. Inns can store wheat to be eaten by globs when they are inside the inn.

Wheat is used to build a number of buildings

  • The Swarm
  • Inns
  • Pools
  • Schools

Wood is the primary construction material. All buildings except the Swarm require wood to be constructed. Wood is harvested by workers from the trees on the map.

Advanced Resources

These resources are not essential to playing the game. Access to any one provides a key advantage to the player.

Algae is used to create schools. As algae grows only on water, and is the only resource found there, it requires that a swimming pool be present. Workers trained to at least level 1 in swimming will be able to harvest algae.

Stone is needed to

  • build improved level two and three buildings
  • build walls
  • build defense towers
  • enable a defense tower to create their ammo, bullets

During an extended invasion, workers may attempt to continually supply a defense tower with stone for bullets. This puts the workers at risk of being in range of enemy combat units. Without a supply of stone from a worker during such an invasion, a defense tower will quickly run out of bullets and stop working.

Where did the wheat go?

Resources are of two types: regrowing and infinite.

Some resources regrow if left alone.

These regrow

  • wheat
  • wood
  • algae

If over-harvested, where all the resource is gone from the map, the resource will not regrow. If left alone, a resource that regrows will grow into all available space, blocking and buildings or paths.

It is important to not over-harvest a resource such as wheat. Not clearing an unused resource can block of access to areas of the map.

Managing the growth of regrowing resources is a key strategy. See Farming.

The only infinite resource at this time is stone. It occurs is fixed piles of such size as to be unlimited during a reasonable game play.