Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "User:Giszmo"

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== color transformation for color blind people ==
I'm with globulation2 since july of 2005. I programmed a new map generator and dynamic clouds based on Perlin noise. Changes to unit assignment and overlay renderer are still due to be merged to the main branch as they are still buggy.


glob2's team coloring already allows to use more than one color for the team layer. in order to make it easier for color blind people to distinguish units and buildings, we should use more than one color. for aesthetic reasons we also should use more than shades of brightness of one color.
Recently this site moved to my server.


In the following image left colon is what we have now. right is what could be done with no effort at all. The main color red, green and turquoise are visible at first sight for non-color-blinds but color blinds should also be able to distinguish the "green" from the "red" building.
I also try to attract programmers via {{cofundos|49}}.


[[Image:Colortrans.png]]
Please see [[AIEvil]] for tactics considered cheating in glob2.

Latest revision as of 14:25, 21 February 2010

color transformation for color blind people

glob2's team coloring already allows to use more than one color for the team layer. in order to make it easier for color blind people to distinguish units and buildings, we should use more than one color. for aesthetic reasons we also should use more than shades of brightness of one color.

In the following image left colon is what we have now. right is what could be done with no effort at all. The main color red, green and turquoise are visible at first sight for non-color-blinds but color blinds should also be able to distinguish the "green" from the "red" building.

Colortrans.png

Misc