Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "User talk:MillerT"

From Globulation2

Jump to: navigation, search
Line 1: Line 1:
Great Program This Is
Great Program This Is


If this program is to have any huge success we really need to have a maps upload and download system along with an active user forum that is all to easy to log on and use!!! We all understand that security is always a problem and hope there is a way to rectify this. I sure look forward to seeing new maps. ;-)
I have been creating a few maps and would like to share them in the near future. I must warn though that they are huge. I have a "Sector" Series of seven maps. Sector 2 is still in the works. Sector 1 has been tested and gave me many hours of enjoyment. As an IT guy I have little time to work on them, but I do look forward to the times I do.


I have created the "Sector Series" and they now can be downloaded. You can find them in a Google search (Globulation maps). I want to thank Leo for his help on this. I must warn though that they are huge and all could use some improvement but the are playable. I started off using Alnumbi, Nicowar is better after some advice. These are the "Sector" Series of seven maps. The biggest difficulty is getting your blobs strong in a defensive way before undertaking any offensive campaign. I do hope other users will better them up a bit. It's great to see talent outdo your self (Healthy Compatition).
Sectors One, Two and Seven are now finished... Tried seven and it looks promising. All the maps have been designed with the programs limitations in mind to make it as much of a fair fight as possible. I was able to get my Globs on Sector7 pretty much defended before Three Glob groups out of ten put up an concerted attack, which my Globs where able to repel. What a sweat!


More on "Super Fort" (Edited)
New entry: Sectors Three, Four, and Five are complete although untest at this moment. Should be pretty cool though with the lessons learned from Sectors One, Two, and Seven. In the process of working on Sector Six.
Great program this is. What I like is the ability to design maps with no trouble at all for this leaves all the room needed for the imagination. Already I am dreaming up of new maps. Possibly a group with various "impregnable forts" or a One on One, Two on Two, ect... group. But first things first.


Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map, (got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible.
I am looking forward to the next implimation of Globulation. This program holds a lot of promise. It kind of reminds me of that old "Life" program.
Starting the game I set all the players to Nicowar (They seem to develop better). I got wiped out quickly due to conversion. I played again with Warush and Nicowar and still got wiped out due to conversion and the apparent lack of priorty management (food and health) on the part of my Globs. Alnumbi seemed to work the best as far as they go. I ran the map on a Vista machine with two gig memory, a one gig booster and a 256 meg video card. This started very slow the first time I ran it (Each enemy started with 24 globs (12 workers and four each of the others with a full wheat store in each of the swarms)). The second time it appeared to speed up a bit. This is a real time waster, but I love it. The Alnumbi game seemed to go well until it crashed. I hope to get this running on my XP Pro machine in the future and see if things perform better on that. Another interesting thing in "Super Fort" that I attempted to give my Blobs the best of conditions where as all the others have to work hard to build their strength, my globs seemed to get discourged and die out in give time.

Well I just finished Sector Six. I have tested a few of these and will be testing the others soon.

All of this and there is no place to upload the files.... WOW... too bad. Maybe someone could send me an email about this....
:Hi MillerT!
:Great you have fun playing around with glob2! Please [http://www.leowandersleb.de/contact.html contact] me and I will ask on the mailing list how to upload maps as I guess they are not in the [[Mercurial|SCM]].
:--[[User:Giszmo|Giszmo]] 18:15, 26 October 2007 (EDT)

Hi Giszmo I did try your links and found them a bit confusing as they where little in content and in a foreign language. I also was going to send an email by clicking your name and that did not work either. I do thank you for replying. Perhaps there will be a way soon, I will keep looking.
: hehe :) well yes that was simply to not publicly post my e-mail adress. i've received your "glob2" and your "hello". --[[User:Giszmo|Giszmo]] 18:22, 1 November 2007 (EDT)

Okay, I think I figured this out... Like playing a text only adventure game... Hated those things. Time will tell if I got the message. Thanks Giszmo.
: your maps are [http://dl.sv.nongnu.org/releases/glob2/maps/byTedMiller/ here] now. --[[User:Giszmo|Giszmo]] 20:34, 16 November 2007 (EST)

Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map ( got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible.
Starting the game I set all the players to Nicowar (They seem to develop better). I got wiped out quickly due to conversion. I played again with Warush and Nicowar and still got wiped out due to conversion and the apparent lack of priorty management (food and health) on the part of my Globs. Alnumbi seemed to work the best as far as they go. I ran the map on a Vista machine with two gig memory, a one gig booster and a 256 meg video card. This started very slow the first time I ran it (Each enemy started with 24 globs (12 workers and four each of the others with a full wheat store in each of the swarms)). The second time it appeared to speed up a bit. This is a real time waster, but I love it. The Alnumbi game seemed to go well until it crashed. I hope to get this running on my XP Pro machine in the future and see if things perform better on that. I must admit for all the years of gaming since the Timix Sinclair 1000 this is first time I wrote so much about anything on a game. My other two favorites where Emerald Mines (Diamond Caves) and Unreal Tournament. Looking forward to future improvements to Globulation!

Revision as of 15:32, 14 December 2007

Great Program This Is

If this program is to have any huge success we really need to have a maps upload and download system along with an active user forum that is all to easy to log on and use!!! We all understand that security is always a problem and hope there is a way to rectify this. I sure look forward to seeing new maps. ;-)

I have created the "Sector Series" and they now can be downloaded. You can find them in a Google search (Globulation maps). I want to thank Leo for his help on this. I must warn though that they are huge and all could use some improvement but the are playable. I started off using Alnumbi, Nicowar is better after some advice. These are the "Sector" Series of seven maps. The biggest difficulty is getting your blobs strong in a defensive way before undertaking any offensive campaign. I do hope other users will better them up a bit. It's great to see talent outdo your self (Healthy Compatition).

More on "Super Fort" (Edited)

Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map, (got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible. Starting the game I set all the players to Nicowar (They seem to develop better). I got wiped out quickly due to conversion. I played again with Warush and Nicowar and still got wiped out due to conversion and the apparent lack of priorty management (food and health) on the part of my Globs. Alnumbi seemed to work the best as far as they go. I ran the map on a Vista machine with two gig memory, a one gig booster and a 256 meg video card. This started very slow the first time I ran it (Each enemy started with 24 globs (12 workers and four each of the others with a full wheat store in each of the swarms)). The second time it appeared to speed up a bit. This is a real time waster, but I love it. The Alnumbi game seemed to go well until it crashed. I hope to get this running on my XP Pro machine in the future and see if things perform better on that. Another interesting thing in "Super Fort" that I attempted to give my Blobs the best of conditions where as all the others have to work hard to build their strength, my globs seemed to get discourged and die out in give time.

Misc