Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "User talk:MillerT"

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Okay, I think I figured this out... Like playing a text only adventure game... Hated those things. Time will tell if I got the message. Thanks Giszmo.
Okay, I think I figured this out... Like playing a text only adventure game... Hated those things. Time will tell if I got the message. Thanks Giszmo.
: your maps are [http://dl.sv.nongnu.org/releases/glob2/maps/byTedMiller/ here] now. --[[User:Giszmo|Giszmo]] 20:34, 16 November 2007 (EST)


Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map ( got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible.
Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map ( got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible.

Revision as of 01:34, 17 November 2007

Great Program This Is

I have been creating a few maps and would like to share them in the near future. I must warn though that they are huge. I have a "Sector" Series of seven maps. Sector 2 is still in the works. Sector 1 has been tested and gave me many hours of enjoyment. As an IT guy I have little time to work on them, but I do look forward to the times I do.

Sectors One, Two and Seven are now finished... Tried seven and it looks promising. All the maps have been designed with the programs limitations in mind to make it as much of a fair fight as possible. I was able to get my Globs on Sector7 pretty much defended before Three Glob groups out of ten put up an concerted attack, which my Globs where able to repel. What a sweat!

New entry: Sectors Three, Four, and Five are complete although untest at this moment. Should be pretty cool though with the lessons learned from Sectors One, Two, and Seven. In the process of working on Sector Six. Great program this is. What I like is the ability to design maps with no trouble at all for this leaves all the room needed for the imagination. Already I am dreaming up of new maps. Possibly a group with various "impregnable forts" or a One on One, Two on Two, ect... group. But first things first.

I am looking forward to the next implimation of Globulation. This program holds a lot of promise. It kind of reminds me of that old "Life" program.

Well I just finished Sector Six. I have tested a few of these and will be testing the others soon.

All of this and there is no place to upload the files.... WOW... too bad. Maybe someone could send me an email about this....

Hi MillerT!
Great you have fun playing around with glob2! Please contact me and I will ask on the mailing list how to upload maps as I guess they are not in the SCM.
--Giszmo 18:15, 26 October 2007 (EDT)

Hi Giszmo I did try your links and found them a bit confusing as they where little in content and in a foreign language. I also was going to send an email by clicking your name and that did not work either. I do thank you for replying. Perhaps there will be a way soon, I will keep looking.

hehe :) well yes that was simply to not publicly post my e-mail adress. i've received your "glob2" and your "hello". --Giszmo 18:22, 1 November 2007 (EDT)

Okay, I think I figured this out... Like playing a text only adventure game... Hated those things. Time will tell if I got the message. Thanks Giszmo.

your maps are here now. --Giszmo 20:34, 16 November 2007 (EST)

Tried to make a new map last night called "Super Fort" After creating the map, using a bit of advanced knowledge of setting up the players, I then commenced to try out the game. This was another 512 X 512 map ( got to get off the big maps) where I set it up with the Max amount of enemies to make it fair as possible. Starting the game I set all the players to Nicowar (They seem to develop better). I got wiped out quickly due to conversion. I played again with Warush and Nicowar and still got wiped out due to conversion and the apparent lack of priorty management (food and health) on the part of my Globs. Alnumbi seemed to work the best as far as they go. I ran the map on a Vista machine with two gig memory, a one gig booster and a 256 meg video card. This started very slow the first time I ran it (Each enemy started with 24 globs (12 workers and four each of the others with a full wheat store in each of the swarms)). The second time it appeared to speed up a bit. This is a real time waster, but I love it. The Alnumbi game seemed to go well until it crashed. I hope to get this running on my XP Pro machine in the future and see if things perform better on that. I must admit for all the years of gaming since the Timix Sinclair 1000 this is first time I wrote so much about anything on a game. My other two favorites where Emerald Mines (Diamond Caves) and Unreal Tournament. Looking forward to future improvements to Globulation!

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