Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Wishlist"

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'''If you would like to adopt one of these projects please put your name under it!'''</center>
'''If you would like to adopt one of these projects please put your name under it!'''</center>


*ipv6 support
*jack-audio-connection-kit support
*a VoIP solution for in game talking
*a VoIP solution for in game talking
:something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen
:something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen
*revamped tutorial and campaign
*revamped tutorial and campaigns


== random incomplete ideas ==
== random incomplete ideas ==
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*
*
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from forums_:
from forums:
*look over the strength of level3 buildings, maybe too weak?
*look over the strength of level3 buildings, maybe too weak?
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?
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*go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
*go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
*finish moving everything over to globulation2.org
*finish moving everything over to globulation2.org
*<s>phpbb -> punbb for forums</s> punbb is out, we might actually stick with phpbb due to it's security audit
*phpbb -> punbb for forums_

Revision as of 21:17, 26 November 2005

This is what has been gathered from the mailing list
If you would like to adopt one of these projects please put your name under it!
  • ipv6 support
  • jack-audio-connection-kit support
  • a VoIP solution for in game talking
something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen
  • revamped tutorial and campaigns

random incomplete ideas

by Steph:
We can have a new unit, let's call it magician, caster or shadow for now. This unit will undiscover the map around it for the enemy (i.e., recreate black). When upgraded, it could kill explorers. This way, the information control get a first place in glob2's gameplay. Ideally, it should be linked to papyrus. I still don't know how it should be done (by a building, an upgrade, a continuous consumption, per shot consumption, ...). On the implementation side, this effectively bring ranged weapon ability to units. Nevertheless, it should be implementable in a reasonable time if we use the bullet code.

- We can have global effects. For instance, buildings providing prestige could recharge some global action capacities, which can be used globally. I can imagine:

  • mass conversion (convert all units on an area of map)
  • garden of eden (a nice way to recreate wheat !)
  • holy forest (you always loved trees didn't you ?)
  • mass depression (remove all happyness of units on an area of map)
  • eye of god (reveal the whole map)

from AppleBoy

  • ysagoon online renamed to something cooler
  • a new meta server setup that allows the linking of multiple ones for redundancy

from forums:

  • look over the strength of level3 buildings, maybe too weak?
  • is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?

not in game wishlist

  • updated AUTHORS file
  • go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
  • finish moving everything over to globulation2.org
  • phpbb -> punbb for forums punbb is out, we might actually stick with phpbb due to it's security audit
Misc