Free and Open Source real time strategy game with a new take on micro-management

Wishlist

From Globulation2

Revision as of 22:11, 7 December 2005 by Nct (talk | contribs)
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This is what has been gathered from the mailing list
If you would like to adopt one of these projects please put your name under it!

General wishes (with comments)

from anonymous:

  • ipv6 support
Can anyone say what does this imply?
--Nct 14:04, 7 December 2005 (PST)
  • jack-audio-connection-kit support
Why? For spund input? Sound output already uses SDL
--Nct 14:04, 7 December 2005 (PST)
  • a VoIP solution for in game talking
Already implemented for Linux, just need to implement system-specific code for OS X and Win32
--Nct 14:05, 7 December 2005 (PST)
  • revamped tutorial and campaigns

from AppleBoy:

  • ysagoon online renamed to something cooler
  • a new meta server setup that allows the linking of multiple ones for redundancy
basically something like battlnet from blizzard, where you can choose your location and connect to that one
  • have the metaserver deny you access if you aren't running the latest version
  • have a seperate metaserver for testing versions

before the game, be able to choose the following

    1. fruit vision enabled or disabled? - reason being sometimes a person will turn it on to turn the tables when they are loosing because they have more fruit (ok, I do this to others, but still)
    2. fog of war?
    3. allies (still changeable in game)

from forums:

  • look over the strength of level3 buildings, maybe too weak?
  • is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?

New gameplay ideas

from Steph:

Magician

We can have a new unit, let's call it magician, caster or shadow for now. This unit will undiscover the map around it for the enemy (i.e., recreate black). When upgraded, it could kill explorers. This way, the information control get a first place in glob2's gameplay. Ideally, it should be linked to papyrus. I still don't know how it should be done (by a building, an upgrade, a continuous consumption, per shot consumption, ...). On the implementation side, this effectively bring ranged weapon ability to units. Nevertheless, it should be implementable in a reasonable time if we use the bullet code.

- We can have global effects. For instance, buildings providing prestige could recharge some global action capacities, which can be used globally. I can imagine:

  • mass conversion (convert all units on an area of map)
  • garden of eden (a nice way to recreate wheat !)
  • holy forest (you always loved trees didn't you ?)
  • mass depression (remove all happyness of units on an area of map)
  • eye of god (reveal the whole map)


Out of game wishes

from anonymous:

  • Update AUTHORS file: please add yourself in it if you have contributed something that has been added to releases.
  • Go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
  • Finish moving everything over to globulation2.org
Misc