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Difference between revisions of "Maps"
From Globulation2
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<td>Nuage</td> |
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<td>Nuage</td> |
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<td>Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors!</td> |
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<td>Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors!</td> |
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<td>X</td> |
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<td>Nuage</td> |
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<td>Nuage</td> |
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<td>The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor.</td> |
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<td>The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor.</td> |
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<td>X</td> |
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<td>Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to [[Farming|farm]] it.</td> |
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<td>Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to [[Farming|farm]] it.</td> |
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<td>X</td> |
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<td>No name</td> |
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<td>No_name</td> |
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<td>128 x 128, 2, 0</td> |
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<td>128 x 128, 2, 0</td> |
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<td>X</td> |
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<td>One on one</td> |
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<td>One_on_one</td> |
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<td>64 x 64, 2, 3</td> |
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<td>64 x 64, 2, 3</td> |
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<td>Dejan</td> |
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<td>Dejan</td> |
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<td>Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)</td> |
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<td>Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)</td> |
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<td></td> |
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<td>X</td> |
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<td>-</td> |
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<td>This easy map has plenty of all ressources. [[AI|AIs]] perform very well here.</td> |
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<td>This easy map has plenty of all ressources. [[AI|AIs]] perform very well here.</td> |
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<td>X</td> |
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<td>Nuage</td> |
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<td>Nuage</td> |
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<td>Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers.</td> |
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<td>Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers.</td> |
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<td>X</td> |
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<td>?</td> |
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<td>?</td> |
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<td>Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close.</td> |
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<td>Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close.</td> |
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<td></td> |
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<td>X</td> |
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<td>? and Leo</td> |
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<td>? and Leo</td> |
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<td>Same map as Triangle but without fruits.</td> |
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<td>Same map as Triangle but without fruits.</td> |
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<td></td> |
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<td>X</td> |
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<td>WaterInTheDesert 2</td> |
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<td>WaterInTheDesert2</td> |
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<td>128 x 128, 2, 0</td> |
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<td>128 x 128, 2, 0</td> |
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<td>-</td> |
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<td>-</td> |
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<td>Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams.</td> |
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<td>Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams.</td> |
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<td></td> |
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<td>X</td> |
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<td>-</td> |
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<td>-</td> |
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<td>-</td> |
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<td>Leo</td> |
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<td>Leo</td> |
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<td>Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win!</td> |
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<td>Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win!</td> |
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<td></td> |
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<td>X</td> |
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<td>-</td> |
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<td>X</td> |
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<td>GeniXPro</td> |
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<td>GeniXPro</td> |
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<td></td> |
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<td></td> |
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<td></td> |
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<td>X</td> |
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<td>-</td> |
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<td>X</td> |
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<td>64 x 64, 2, 0</td> |
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<td>64 x 64, 2, 0</td> |
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<td>Leo & Moritz</td> |
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<td>Leo & Moritz</td> |
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<td>Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals.</td> |
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<td>Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent.</td> |
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<td></td> |
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<td>not yet</td> |
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Revision as of 16:32, 29 April 2006
Name |
Width x Height, Max Players, Fruit Varieties |
Author |
Comments |
In distribution? |
A big pond |
128 x 128, 3, 3 |
- |
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X |
Centerfolds 2 |
128 x 128, 5, 3 |
- |
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X |
Easy Three |
128 x 128, 3, 3 |
- |
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X |
FourSquares1 |
128 x 128, 4, 1 |
Nuage |
Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors! |
X |
G2 |
128 x 128, 4, 3 |
- |
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X |
Garden 3 |
128 x 128, 4, 3 |
Nuage |
The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor. |
X |
Isles |
128 x 128, 4, 3 |
- |
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X |
Migration |
128 x 128, 4, 2 |
- |
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X |
Muka |
64 x 128, 2, 3 |
- |
Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to farm it. |
X |
No_name |
128 x 128, 2, 0 |
- |
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X |
One_on_one |
64 x 64, 2, 3 |
Dejan |
Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.) |
X |
Playground |
128 x 128, 8, 3 |
- |
This easy map has plenty of all ressources. AIs perform very well here. |
X |
SmallForTwo |
64 x 64, 2, 1 |
Nuage |
Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers. |
X |
Tower Defense for 2 |
64 x 64, 2, 0 |
- |
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X |
Triangle |
128 x 128, 3, 3 |
? |
Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close. |
X |
TriangIe (it's an i not an L) |
128 x 128, 3, 0 |
? and Leo |
Same map as Triangle but without fruits. |
X |
WaterInTheDesert 1 |
128 x 128, 2, 0 |
- |
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WaterInTheDesert2 |
128 x 128, 2, 0 |
- |
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X |
Wild River |
256 x 64, 6, 3 |
- |
Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams. |
X |
a new try |
128 x 128, 4, 0 |
- |
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X |
newislands_green_blue |
256 x 64, 3, 0 |
- |
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X |
stone bases |
64 x 64, 2, 0 |
- |
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X |
strange2 |
128 x 128, 2, 0 |
Leo |
Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win! |
X |
the sand square |
64 x 64, 2, 3 |
- |
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X |
tutorial |
128 x 128, 2, 3 |
GeniXPro |
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X |
weakness |
128 x 128, 3, 0 |
- |
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X |
Mittel für 2 |
64 x 64, 2, 0 |
Leo & Moritz |
Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent. |
not yet |
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