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Difference between revisions of "Maps"
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<td>128 x 128, 4, 1</td> |
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<td>128 x 128, 4, 1</td> |
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<td>Nuage</td> |
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<td>Nuage</td> |
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<td>Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors!</td> |
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<td>Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to [http://globulation2.org/wiki/Frequently_Asked_Questions#People_always_convert_my_units_but_I_never_convert_theirs._Why.3F convert] your opponents [[units]]!</td> |
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<td>X</td> |
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<td>X</td> |
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<td>128 x 128, 2, 0</td> |
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<td>128 x 128, 2, 0</td> |
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<td>-</td> |
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<td>-</td> |
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<td>A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you _want_ to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but AINicowar expands very well...</td> |
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<td>A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you '''want''' to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but [[AINicowar]] expands very well...</td> |
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<td>X</td> |
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<td>X</td> |
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Revision as of 12:01, 11 November 2006
Name |
Width x Height, Max Players, Fruit Varieties |
Author |
Comments |
In distribution? |
A big pond |
128 x 128, 3, 3 |
- |
|
X |
Centerfolds 2 |
128 x 128, 5, 3 |
- |
|
X |
Easy Three |
128 x 128, 3, 3 |
- |
|
X |
FourSquares1 |
128 x 128, 4, 1 |
Nuage |
Each player has exyctly the same island and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to convert your opponents units! |
X |
G2 |
128 x 128, 4, 3 |
- |
|
X |
Garden 3 |
128 x 128, 4, 3 |
Nuage |
The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor. |
X |
Isles |
128 x 128, 4, 3 |
- |
|
X |
Migration |
128 x 128, 4, 2 |
- |
|
X |
Muka |
64 x 128, 2, 3 |
- |
Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to farm it. |
X |
No_name |
128 x 128, 2, 0 |
- |
A map crowded by rapidly growing fields, and with very little stone. Don't try to farm much: you want to clear some space. Get some explorers quickly and place inns/swarms/hospitals on the shorelines before the wheat grows and there's no room. AICastor's town gets overgrown, but AINicowar expands very well... |
X |
One_on_one |
64 x 64, 2, 3 |
Dejan |
Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.) |
X |
Playground |
128 x 128, 8, 3 |
- |
This easy map has plenty of all ressources. AIs perform very well here. |
X |
SmallForTwo |
64 x 64, 2, 1 |
Nuage |
Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers. |
X |
Tower Defense for 2 |
64 x 64, 2, 0 |
- |
|
X |
Triangle |
128 x 128, 3, 3 |
? |
Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close. |
X |
TriangIe (it's an i not an L) |
128 x 128, 3, 0 |
? and Leo |
Same map as Triangle but without fruits. |
X |
WaterInTheDesert 1 |
128 x 128, 2, 0 |
- |
|
|
WaterInTheDesert2 |
128 x 128, 2, 0 |
- |
|
X |
Wild River |
256 x 64, 6, 3 |
- |
Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams. |
X |
a new try |
128 x 128, 4, 0 |
- |
|
X |
newislands_green_blue |
256 x 64, 3, 0 |
- |
|
X |
stone bases |
64 x 64, 2, 0 |
- |
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X |
strange2 |
128 x 128, 2, 0 |
Leo |
Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win! |
X |
the sand square |
64 x 64, 2, 3 |
- |
|
X |
tutorial |
128 x 128, 2, 3 |
GeniXPro |
|
X |
weakness |
128 x 128, 3, 0 |
- |
|
X |
Mittel für 2 |
64 x 64, 2, 0 |
Leo & Moritz |
Map with plenty of all ressources growing back fast. Build additional swarms first. Room is a bit limited in the initial base. Try to expand to where there is another patch of wheat! There there is plenty of room to build several racetracks, barracks or hospitals but you have to share it with your opponent. |
not yet |
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