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{{Translations|View this page in|Article=User_Manual}} |
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{{Translations|View this page in|Article=Tileset_handbook}} |
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This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start. |
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This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start. |
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*''brush'''X'''.png'' ('''X''' from 0 to 9); |
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*''brush'''X'''.png'' ('''X''' from 0 to 9); |
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*''buildingsite'''X'''.png'' ('''X''' from 0 to 5); |
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*''bullet'''X'''.png'' ('''X''' from 0 to 1); |
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*''clearingflag0r.png'' |
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*''cloud0.png''; |
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*''death'''X'''r.png'' ('''X''' from 0 to 9); |
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*''defencetower0b0.png'' |
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*''defencetower1b0.png'' |
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*''defencetower1b1.png'' |
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*''defencetower1b2.png'' |
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*''defencetower2b0.png'' |
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*''explorationflag0r.png'' |
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*''explosion'''X'''.png'' 0-5 |
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*(Continue soon...) |
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Revision as of 23:31, 22 January 2007
This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start.
Tiles list
Tiles are placed in \data\gfx directory. They are...
- barracks0b0.png for the level 1 barracks (barracks0b0r.png is the tile that blend on barracks0b0.png the team color);
- barracks1b0.png for the level 2 barracks (as for the previous one);
- barracks2b0.png for the level 3 barracks (...);
- blackX.png (X from 0 to 15);
- brushX.png (X from 0 to 9);
- buildingsiteX.png (X from 0 to 5);
- bulletX.png (X from 0 to 1);
- deathXr.png (X from 0 to 9);
- defencetower0b0.png
- defencetower1b0.png
- defencetower1b1.png
- defencetower1b2.png
- defencetower2b0.png
- explorationflag0r.png
- explosionX.png 0-5
Tiles HowTo
How to create tiles; blending near tile; software instruments;
Tileset examples
Result of attempt of creating a vector-based tileset by Shew
Result number 2 of attempt of creating a vector-based tileset by Shew