Latest revision as of 21:24, 15 August 2017
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use {{Pro}}/{{Contra}}~~~) behind what you vote for/against and feel free to further extend this list.
What SFX should glob2 use?
- Event driven ambient sounds +Giszmo +Gppixelworks +Zenfur
- harvest +Nct: but very light +Zenfur
- construct +Giszmo +Gppixelworks +Zenfur
- start construction
- finish construction +Nct: one depending on building, maybe same as click feedback if we want some +Zenfur
- sound of shooting tower +Zenfur
- different sounds for upgrades L2 and L3 +Gppixelworks
- sound of collapsing building +Zenfur
- movement -Nct: For now I'm afraid that it would make too much noise and overload other sounds, but I'm ready to change my mind if we find a a way to manage this overloading
- unit upgraded +Nct +Zenfur
- sounds for the first units of a kind +Gppixelworks +Nct
- "who needs upgrades" (L2 worker)
- "lets build some ultimate buildings" (L3 worker)
- "speeeedy" (L2 walk speed)
- "whistle" (L3 walk speed)
- "lets roll" (L3 fight)
- fight +Giszmo +Gppixelworks
- Random ambient sounds -Giszmo: This might better be dealt with as background "music" -Nct: same as Giszmo
- Global message sounds +Giszmo +Gppixelworks +Zenfur