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{{Warning|The wishlist has moved|The wishlist has moved to a service that supports voting, and is more organized. You can check it out at [http://glob2.uservoice.com/ http://glob2.uservoice.com/]. Feel free to add new suggestions there. Thanks.}} |
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<center>'''This is what has been gathered from the mailing list'''<br /> |
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'''If you would like to adopt one of these projects please put your name under it!'''</center> |
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== Selected Mailing List Threads == |
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*a VoIP solution for in game talking |
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*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00128.html Tutorial and scripting improvements] |
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:something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen |
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*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00130.html additional feedback on Globulation 2] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]]) |
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*revamped tutorial and campaign |
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*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00133.html flags vs. areas: getting the best of both worlds] |
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*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00341.html more feedback (many topics)] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]]) |
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*[http://lists.nongnu.org/archive/html/glob2-devel/2006-03/msg00119.html] |
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[[Category:en]] |
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== random incomplete ideas == |
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[[Category:Contributor Resources]] |
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by Steph:<br /> |
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We can have a new unit, let's call it magician, caster or shadow for now. |
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This unit will undiscover the map around it for the enemy (i.e., recreate |
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black). When upgraded, it could kill explorers. This way, the information |
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control get a first place in glob2's gameplay. Ideally, it should be linked |
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to papyrus. I still don't know how it should be done (by a building, an |
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upgrade, a continuous consumption, per shot consumption, ...). On the |
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implementation side, this effectively bring ranged weapon ability to units. |
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Nevertheless, it should be implementable in a reasonable time if we use the |
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bullet code. |
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- We can have global effects. For instance, buildings providing prestige could |
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recharge some global action capacities, which can be used globally. I can |
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imagine: |
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* mass conversion (convert all units on an area of map) |
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* garden of eden (a nice way to recreate wheat !) |
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* holy forest (you always loved trees didn't you ?) |
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* mass depression (remove all happyness of units on an area of map) |
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* eye of god (reveal the whole map) |
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---- |
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from [[User:AppleBoy|AppleBoy]] |
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*ysagoon online renamed to something cooler |
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*a new meta server setup that allows the linking of multiple ones for redundancy |
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* |
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---- |
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from forums_: |
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*look over the strength of level3 buildings, maybe too weak? |
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*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat? |
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* |
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== not in game wishlist == |
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*updated AUTHORS file |
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*go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc. |
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*finish moving everything over to globulation2.org |
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*phpbb -> punbb for forums_ |
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