|
|
(75 intermediate revisions by 16 users not shown) |
Line 1: |
Line 1: |
|
|
{{Warning|The wishlist has moved|The wishlist has moved to a service that supports voting, and is more organized. You can check it out at [http://glob2.uservoice.com/ http://glob2.uservoice.com/]. Feel free to add new suggestions there. Thanks.}} |
|
<center>'''This is what has been gathered from the mailing list'''<br /> |
|
|
'''If you would like to adopt one of these projects please put your name under it!'''</center> |
|
|
|
|
|
|
== General wishes (with comments) == |
|
== Selected Mailing List Threads == |
|
|
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00128.html Tutorial and scripting improvements] |
|
|
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00130.html additional feedback on Globulation 2] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]]) |
|
|
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00133.html flags vs. areas: getting the best of both worlds] |
|
|
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00341.html more feedback (many topics)] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]]) |
|
|
*[http://lists.nongnu.org/archive/html/glob2-devel/2006-03/msg00119.html] |
|
|
|
|
|
|
[[Category:en]] |
|
*jack-audio-connection-kit support |
|
|
|
[[Category:Contributor Resources]] |
|
:Why? For sound input? Sound output already uses SDL |
|
|
:--[[User:Nct|Nct]] 14:04, 7 December 2005 (PST) |
|
|
::SDL doesn't work well with jackd. I've tried, unless you know of a way. some people must use jackd do to the cards they have, such as me (the m-audio 1010LT) and glob2 doesn't work with it for sound |
|
|
::--[[User:AppleBoy|AppleBoy]] 09:06, 10 December 2005 (PST) |
|
|
|
|
|
*a VoIP solution for in game talking |
|
|
:Already implemented for Linux, just need to implement system-specific code for OS X and Win32 |
|
|
:--[[User:Nct|Nct]] 14:05, 7 December 2005 (PST) |
|
|
*revamped tutorial and campaigns |
|
|
|
|
|
* Mission Objectives screen is ugly. When running at higher resolutions the text is very hard to read, since the whole description can fit on one line. Maybe add a preview of the map you're about to start? |
|
|
:--[[User:Stefan Kangas|Stefan Kangas]] 01:41, 18 December 2005 (PST) |
|
|
::Good idea, we could also limit the width |
|
|
::--[[User:Nct|Nct]] 02:34, 18 December 2005 (PST) |
|
|
---- |
|
|
|
|
|
from [[User:AppleBoy|AppleBoy]]: |
|
|
|
|
|
*ysagoon online renamed to something cooler |
|
|
*a new meta server setup that allows the linking of multiple ones for redundancy |
|
|
:basically something like battlnet from blizzard, where you can choose your location and connect to that one |
|
|
*have the metaserver deny you access if you aren't running the latest version |
|
|
*have a seperate metaserver for testing versions |
|
|
*level4 towers able to attack air! necessity! |
|
|
*before the game, be able to choose the following: |
|
|
#fruit vision enabled or disabled? - reason being sometimes a person will turn it on to turn the tables when they are loosing because they have more fruit (ok, I do this to others, but still) |
|
|
#fog of war? |
|
|
#allies (still changeable in game) |
|
|
|
|
|
---- |
|
|
|
|
|
from forums: |
|
|
*look over the strength of level3 buildings, maybe too weak? |
|
|
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat? |
|
|
|
|
|
== New gameplay ideas == |
|
|
from [[User:nct|Steph]]: |
|
|
|
|
|
====Magician==== |
|
|
|
|
|
We can have a new unit, let's call it magician, caster or shadow for now. |
|
|
This unit will undiscover the map around it for the enemy (i.e., recreate |
|
|
black). When upgraded, it could kill explorers. This way, the information |
|
|
control get a first place in glob2's gameplay. Ideally, it should be linked |
|
|
to papyrus. I still don't know how it should be done (by a building, an |
|
|
upgrade, a continuous consumption, per shot consumption, ...). On the |
|
|
implementation side, this effectively bring ranged weapon ability to units. |
|
|
Nevertheless, it should be implementable in a reasonable time if we use the |
|
|
bullet code. |
|
|
|
|
|
====God actions==== |
|
|
|
|
|
We can have global effects. For instance, buildings providing prestige could |
|
|
recharge some global action capacities, which can be used globally. I can |
|
|
imagine: |
|
|
* mass conversion (convert all units on an area of map) |
|
|
* garden of eden (a nice way to recreate wheat !) |
|
|
* holy forest (you always loved trees didn't you ?) |
|
|
* mass depression (remove all happyness of units on an area of map) |
|
|
* eye of god (reveal the whole map) |
|
|
|
|
|
====Singularity Obelisks==== |
|
|
|
|
|
We can have a new building, the singularity obelisk. It would allow any globule |
|
|
to instantly travel to any other obelisk. This would allow the unit to get a shorten |
|
|
way in some situations, for instance to go from one island to another. |
|
|
|
|
|
This can be not-too-hardly implemented |
|
|
by modifiying the gradient computation system so that when it encounters an |
|
|
obelisk, it looks around all other obelisks belonging to this player or its |
|
|
allies (obelisk sharing being a question to discuss) to see if there is a |
|
|
lower value for its target (or higher, depending the gradient algorithm |
|
|
conventions). |
|
|
|
|
|
Of course, an obelisk would be hard to build, and perhaps would consume, let |
|
|
say, papyrus ;-) (so that the Archwizards in it can write and cast spells to |
|
|
maintain singularity). We could even imagine to make the obelisks quite |
|
|
dangerous so that if they reserve of papyrus fall to zero singularity |
|
|
collapses and make a lot of damage around. |
|
|
|
|
|
== Out of game wishes == |
|
|
from anonymous: |
|
|
|
|
|
* Update AUTHORS file: please add yourself in it if you have contributed something that has been added to releases. |
|
|
* Go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc. |
|
|
* Finish moving everything over to globulation2.org |
|