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First get XCode Developer tools and X11 installed from you Mac OSX install CD's or the Apple Website. |
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This page is under development by [[User:AppleBoy | AppleBoy]]<br /> |
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please check the talk page for more information |
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The following guide uses a quick, low overhead solution called 'Homebrew' to install Globulation 2 dependencies. |
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=== Dependency Tree === |
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These are pretty much all standard source install sections. For example: |
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<pre> |
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# tar -zxvf libvorbis-1.1.2.tar.gz |
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# cd libvorbis-1.1.2 |
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# ./configure |
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# make |
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# sudo make install |
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</pre> |
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== Installing Homebrew == |
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*Glob2 |
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:*[http://xiph.org/downloads/ speex] |
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::*[http://xiph.org/downloads/ libvorbis] |
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:::*[http://xiph.org/downloads/ libogg] |
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:*[http://www.libsdl.org/release/SDL-1.2.11.tar.gz SDL-1.2] |
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:*[http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.8.tar.gz SDL_ttf] |
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::*[http://download.savannah.nongnu.org/releases/freetype/freetype-2.3.4.tar.gz FreeType] |
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::Notes: |
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::Still getting compilation errors, working on a resolution |
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:*[http://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.6.tar.gz SDL_net] |
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:*[http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.5.tar.gz SDL_image] |
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::Notes |
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::many dependencies, will list including the links |
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:*zlib (included in OS X) |
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:*boost |
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{{Message|Assumes fresh environment|The following guide assumes you are not using MacPorts or FinkCommander already. If you are, use them to install dependencies, or adjust the paths of the below commands.}} |
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== on to glob2 itself and CVS == |
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To checkout CVS please [[CVS | see this page]] |
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{{Warning|Globulation 2 compiling|Globulation 2 scons script assumes the dependencies are in /opt/local on the mac. MacPorts uses this directory, but Fink does not. If you need to, symlink the directory. If you can't, edit SConstruct in the glob2 source}} |
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* Download and install the latest Git version: |
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http://code.google.com/p/git-osx-installer/downloads/list?can=3 |
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* Run the following in a console: |
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$ mkdir /opt |
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$ cd /opt |
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$ git clone git://github.com/mxcl/homebrew.git local |
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$ chown -R [your_name]:[your_group] local '''(replace the bracket values)''' |
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== Adding PATH's == |
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Open up ~/.profile (or sometimes called .bash_profile) in your favourite editor, and add at the top of the file: |
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export PATH=/opt/local/bin/:$PATH |
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export MANPATH=/opt/local/share/man:$MANPATH |
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export CPPFLAGS="-I/opt/local/include $CPPFLAGS" |
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export LDFLAGS="-L/opt/local/lib $LDFLAGS" |
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Save ~/.profile, Quit the Terminal.app program, and then restart it. Type |
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$ which brew |
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and hit enter. If the result is '/opt/local/bin/brew' then feel free to continue, else find out what's wrong. |
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== Handling Dependencies == |
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With Homebrew installed, the PATH's in place, and the Terminal open, run: |
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$ brew install libpng |
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$ brew link libpng |
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$ brew install scons sdl sdl_ttf sdl_image sdl_net speex libvorbis libogg boost fribidi portaudio |
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== Compiling Globulation 2 == |
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Mac support is very limited, so for now, you'll just need to play the game in the directory you compiled it. Assuming you have download Globulation 2 and extracted the source code (if not, see [[Download and Install]]), change into the directory with the console and run: |
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$ scons |
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If all goes well, it should build the glob2 binary at the end of the process. You can safely ignore all the warnings it gives. |
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== Before Running == |
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Once compiled, you'll need to run the following at the Globulation 2 source root to get the game working. Not sure why this is necessary yet (sources indicate Globulation 2 source needs altering). |
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$ ln -s /opt/local/lib/libboost_thread-mt.dylib |
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[[Category:en]] |
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[[Category:Developer Resources]] |
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[[Category:Developer Resources]] |
First get XCode Developer tools and X11 installed from you Mac OSX install CD's or the Apple Website.
The following guide uses a quick, low overhead solution called 'Homebrew' to install Globulation 2 dependencies.
Installing Homebrew
Assumes fresh environment: The following guide assumes you are not using MacPorts or FinkCommander already. If you are, use them to install dependencies, or adjust the paths of the below commands.
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Globulation 2 compiling: Globulation 2 scons script assumes the dependencies are in /opt/local on the mac. MacPorts uses this directory, but Fink does not. If you need to, symlink the directory. If you can't, edit SConstruct in the glob2 source
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- Download and install the latest Git version:
http://code.google.com/p/git-osx-installer/downloads/list?can=3
- Run the following in a console:
$ mkdir /opt
$ cd /opt
$ git clone git://github.com/mxcl/homebrew.git local
$ chown -R [your_name]:[your_group] local (replace the bracket values)
Adding PATH's
Open up ~/.profile (or sometimes called .bash_profile) in your favourite editor, and add at the top of the file:
export PATH=/opt/local/bin/:$PATH
export MANPATH=/opt/local/share/man:$MANPATH
export CPPFLAGS="-I/opt/local/include $CPPFLAGS"
export LDFLAGS="-L/opt/local/lib $LDFLAGS"
Save ~/.profile, Quit the Terminal.app program, and then restart it. Type
$ which brew
and hit enter. If the result is '/opt/local/bin/brew' then feel free to continue, else find out what's wrong.
Handling Dependencies
With Homebrew installed, the PATH's in place, and the Terminal open, run:
$ brew install libpng
$ brew link libpng
$ brew install scons sdl sdl_ttf sdl_image sdl_net speex libvorbis libogg boost fribidi portaudio
Compiling Globulation 2
Mac support is very limited, so for now, you'll just need to play the game in the directory you compiled it. Assuming you have download Globulation 2 and extracted the source code (if not, see Download and Install), change into the directory with the console and run:
$ scons
If all goes well, it should build the glob2 binary at the end of the process. You can safely ignore all the warnings it gives.
Before Running
Once compiled, you'll need to run the following at the Globulation 2 source root to get the game working. Not sure why this is necessary yet (sources indicate Globulation 2 source needs altering).
$ ln -s /opt/local/lib/libboost_thread-mt.dylib