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No results yet. Please see the [[Talk:SoundFX|Talk-Page]] to this article. |
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To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use <nowiki>{{Pro}}/{{Contra}}~~~</nowiki>) behind what you vote for/against and feel free to further extend this list. |
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[[Category:Developer_Resources]] |
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What SFX should glob2 use? |
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* Event driven ambient sounds |
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** harvest |
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** construct |
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** swim |
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** fight |
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* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
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** thunder |
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** birds |
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* Global message sounds |
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** other team |
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*** allied |
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*** declared war |
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*** gave vision |
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*** attacked |
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*** converted our units |
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**** warior |
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**** worker |
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**** explorer |
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** too few |
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*** hospitals |
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*** inns |
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Latest revision as of 21:23, 15 August 2017
No results yet. Please see the Talk-Page to this article.