|
|
(6 intermediate revisions by 6 users not shown) |
Line 2: |
Line 2: |
|
|
|
|
|
What SFX should glob2 use? |
|
What SFX should glob2 use? |
|
* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
|
* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
** harvest {{Pro}}[[User:Nct|Nct]]: but very light {{Pro}}[[User:Zenfur|Zenfur]] |
|
** harvest |
|
|
** construct {{Pro}}[[User:Giszmo|Giszmo]] |
|
** construct {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
*** start construction |
⚫ |
** swim {{Pro}}[[User:Giszmo|Giszmo]] |
|
|
|
*** finish construction {{Pro}}[[User:Nct|Nct]]: one depending on building, maybe same as click feedback if we want some {{Pro}}[[User:Zenfur|Zenfur]] |
⚫ |
** fight {{Pro}}[[User:Giszmo|Giszmo]] |
|
|
|
**** sound of shooting tower {{Pro}}[[User:Zenfur|Zenfur]] |
⚫ |
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
|
|
|
*** different sounds for upgrades L2 and L3 {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
|
|
*** sound of collapsing building {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
** movement {{Contra}}[[User:Nct|Nct]]: For now I'm afraid that it would make too much noise and overload other sounds, but I'm ready to change my mind if we find a a way to manage this overloading |
|
⚫ |
*** swim {{Pro}}[[User:Giszmo|Giszmo ]] {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
**** enter water |
|
|
**** exit water |
|
⚫ |
*** walk {{Pro}}[[User:Giszmo|Giszmo]] |
|
|
**** difference for workers and warriors |
|
|
*** fly[[Jake]] |
|
|
**** start |
|
|
**** land |
|
|
** unit upgraded {{Pro}}[[User:Nct|Nct]] {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
** sounds for the first units of a kind {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Nct|Nct]] |
|
|
*** "who needs upgrades" (L2 worker) |
|
|
*** "lets build some ultimate buildings" (L3 worker) |
|
|
*** "speeeedy" (L2 walk speed) |
|
|
*** "whistle" (L3 walk speed) |
|
|
*** "lets roll" (L3 fight) |
|
|
** fight {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
|
⚫ |
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" {{Contra}}[[User:Nct|Nct]]: same as Giszmo |
|
** thunder |
|
** thunder |
|
** birds |
|
** birds |
|
* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] |
|
* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
|
|
** chat message appeared {{Pro}}[[User:Zenfur|Zenfur]] |
|
** other team |
|
|
|
** other team {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] | just some possitive/negative sounds for ally/war |
|
*** allied |
|
*** allied |
|
*** declared war |
|
*** declared war |
|
*** gave vision |
|
*** gave vision |
|
*** attacked |
|
*** attacked |
|
*** converted our units |
|
*** converted our units {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
|
**** warior |
|
**** warior |
|
**** worker |
|
**** worker |
|
**** explorer |
|
**** explorer |
|
|
** too few {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
|
** too few |
|
|
*** hospitals |
|
*** hospitals |
|
*** inns |
|
*** inns |