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What SFX should glob2 use? |
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What SFX should glob2 use? |
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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
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** harvest {{Pro}}[[User:Nct|Nct]]: but very light {{Pro}}[[User:Zenfur|Zenfur]] |
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** harvest |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
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*** start construction |
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*** start construction |
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*** finish construction {{Pro}}[[User:Nct|Nct]]: one depending on building, maybe same as click feedback if we want some {{Pro}}[[User:Zenfur|Zenfur]] |
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*** finish construction |
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**** sound of shooting tower {{Pro}}[[User:Zenfur|Zenfur]] |
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*** different sounds for upgrades L2 and L3 |
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*** different sounds for upgrades L2 and L3 {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** movement |
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*** swim {{Pro}}[[User:Giszmo|Giszmo]] |
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*** sound of collapsing building {{Pro}}[[User:Zenfur|Zenfur]] |
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** movement {{Contra}}[[User:Nct|Nct]]: For now I'm afraid that it would make too much noise and overload other sounds, but I'm ready to change my mind if we find a a way to manage this overloading |
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*** swim {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Zenfur|Zenfur]] |
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**** enter water |
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**** enter water |
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**** exit water |
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**** exit water |
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*** walk {{Pro}}[[User:Giszmo|Giszmo]] |
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*** walk {{Pro}}[[User:Giszmo|Giszmo]] |
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**** difference for workers and warriors |
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**** difference for workers and warriors |
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*** fly |
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*** fly[[Jake]] |
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**** start |
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**** start |
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**** land |
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**** land |
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** unit upgraded |
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** unit upgraded {{Pro}}[[User:Nct|Nct]] {{Pro}}[[User:Zenfur|Zenfur]] |
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** sounds for the first units of a kind |
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** sounds for the first units of a kind {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Nct|Nct]] |
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*** "who needs upgrades" (L2 worker) |
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*** "who needs upgrades" (L2 worker) |
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*** "lets build some ultimate buildings" (L3 worker) |
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*** "lets build some ultimate buildings" (L3 worker) |
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*** "whistle" (L3 walk speed) |
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*** "whistle" (L3 walk speed) |
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*** "lets roll" (L3 fight) |
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*** "lets roll" (L3 fight) |
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** fight {{Pro}}[[User:Giszmo|Giszmo]] |
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** fight {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
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* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" {{Contra}}[[User:Nct|Nct]]: same as Giszmo |
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** thunder |
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** thunder |
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** birds |
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** birds |
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* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] |
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* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] |
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** chat message appeared {{Pro}}[[User:Zenfur|Zenfur]] |
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** other team |
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** other team {{Pro}}[[User:Gppixelworks|Gppixelworks]] {{Pro}}[[User:Zenfur|Zenfur]] | just some possitive/negative sounds for ally/war |
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*** allied |
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*** allied |
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*** declared war |
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*** declared war |
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*** gave vision |
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*** gave vision |
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*** attacked |
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*** attacked |
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*** converted our units |
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*** converted our units {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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**** warior |
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**** warior |
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**** worker |
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**** worker |
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**** explorer |
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**** explorer |
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** too few {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** too few |
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*** hospitals |
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*** hospitals |
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*** inns |
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*** inns |