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* Beta5 is in feature freeze so any new features will earliest go into beta6 |
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* Beta5 is in feature freeze so any new features will earliest go into beta6 |
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* Beta5 is still open for translations and slight modifications in the map files |
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* Beta5 is still open for translations and slight modifications in the map files |
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* The new feature "replays" produces wrong replays for network games that go unnoticed by the player. Also, replays of a different version don't replay correctly and there is not even a warning about this. The big problem is that the replays that play out differently are different in their checksums but not in their game-dumps, which makes it impossible to see what is different between the two games. A prominent warning when starting a replay about those bugs might be an option in my opinion as we need to show progress. |
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* The new feature "replays" produces wrong replays for network games that go unnoticed |
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* We played an online game some time ago and it desynced, with some difference in building priorities. A nice feature to have when debugging desyncs like this would be human-readable replays? However, the replay engine was not built with this in mind and would need a major rewrite. |
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* there was something more. please spend an hour on reading the most recent mailing list posts prior to releasing beta5! |
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* Scripting (UML) is still broken. It should either be fixed or be replaced by SGSL before release. This may have been fixed though, I'm not sure. |
Latest revision as of 09:09, 26 July 2010
Things left to do prior to releasing beta5:
- Beta5 is in feature freeze so any new features will earliest go into beta6
- Beta5 is still open for translations and slight modifications in the map files
- The new feature "replays" produces wrong replays for network games that go unnoticed by the player. Also, replays of a different version don't replay correctly and there is not even a warning about this. The big problem is that the replays that play out differently are different in their checksums but not in their game-dumps, which makes it impossible to see what is different between the two games. A prominent warning when starting a replay about those bugs might be an option in my opinion as we need to show progress.
- We played an online game some time ago and it desynced, with some difference in building priorities. A nice feature to have when debugging desyncs like this would be human-readable replays? However, the replay engine was not built with this in mind and would need a major rewrite.
- Scripting (UML) is still broken. It should either be fixed or be replaced by SGSL before release. This may have been fixed though, I'm not sure.