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=Tiles list= |
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=Tiles list= |
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Tiles are placed in '''\data\gfx''' directory. They are... |
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Tiles and other graphics are placed in '''\data\gfx''' and in '''\data\gui''' directory. They are... |
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*''"<b style="color:red">Building_name</b><b style="color:green">Level</b><b style="color:purple">Status</b>.png"'' for the buildings. |
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*''barracks0b0.png'' for the level 1 barracks (''barracks0b0'''r'''.png'' is the tile that blend on ''barracks0b0.png'' the team color); |
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*''barracks1b0.png'' for the level 2 barracks (as for the previous one); |
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*''barracks2b0.png'' for the level 3 barracks (...); |
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<b style="color:red">Building_name</b>: should be ''barracks'', ''defencetower'', ''hosp''ital, ''inn'', ''market'', ''pool'', ''racetrack'', ''school'', ''swarm''; the stone wall works in a different way); |
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*''black'''X'''.png'' ('''X''' from 0 to 15); |
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<b style="color:green">Level</b>: indicates the level of the building shown in the tile (<b style="color:green">Level</b> = game level-1, so a level 1 school has a <b style="color:green">Level</b> value of 0); |
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*'' brush'''X'''.png'' ('''X''' from 0 to 9); |
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<b style="color:purple">Status</b>: indicates status of building (<b style="color:purple">Status</b> = ''B0'' means ''built'', ''B1'' means ''built and damaged'', ''B2'' means ''built and seriously damaged'', ''C0'' means ''under construction''); |
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*'' buildingsite'''X'''.png'' ('''X''' from 0 to 5); |
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NOTE: After <b style="color:purple">Status</b> you could find a '''''r''''' that means that this is a overlay tile that colours the tile with same name lacking of final '''''r''''' with the team color; |
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*'' bullet'''X'''.png'' ('''X''' from 0 to 1); |
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*'' "black'''X'''.png "'' ('''X''' from 0 to 15); |
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*''clearingflag0r.png'' |
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*''cloud0.png''; |
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*''"brush'''X'''.png"'' ('''X''' from 0 to 9); |
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*''death'''X'''r.png'' ('''X''' from 0 to 9); |
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*''"buildingsite'''X'''.png"'' ('''X''' from 0 to 5); |
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*''defencetower0b0.png'' |
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*''"bullet'''X'''.png"'' ('''X''' from 0 to 1); |
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*''defencetower1b0.png'' |
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*''defencetower1b1.png'' |
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*''defencetower1b2.png'' |
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*''defencetower2b0.png'' |
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*''explorationflag0r.png'' |
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*''"clearingflag0r.png"'' |
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*''explosion'''X'''.png'' 0-5 |
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*''"cloud0.png"''; |
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*(Continue soon...) |
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*'' "death'''X''' r.png "'' ('''X''' from 0 to 9); |
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*''"explorationflag0r.png"'' |
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*'' "explosion'''X'''.png "'' 0-5 |
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*'' "gamegui'''X'''.png "'' ('''X''' from 0 to 27); |
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*''"image.png"'' |
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*''"IntroMN.png"'' |
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*''"magiceffect0.png"'' and ''"magiceffect0r.png"'' |
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*''"mini<b style="color:red">Building_name</b><b style="color:green">Level</b><b style="color:purple">Status</b>.png"'' with same notes you can see over; |
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*''"out.png"''; |
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*''"ressource'''X'''.png"'' ('''X''' from 0 to 64); |
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*''"ressourcemini'''X'''.png"'' ('''X''' from 0 to 7); |
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*''"rotatingEarth'''X'''.png"'' ('''X''' from 0 to 19); |
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*''"rotatingEarthi.png"''; |
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*'' "shade'''X'''.png "'' ('''X''' from 0 to 20); |
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*''"terrain'''X'''.png"'' ('''X''' from 0 to 271); |
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*''"unitX.png"'' ('''X''' from 0 to 447) that are the "bodies" of the globs; |
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*''"unitXr.png"'' ('''X''' from 64 to 447) that are the "shadows" of the globs; |
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*''"unitminiXr.png"'' ('''X''' from 0 to 3); |
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*''"wall'''X'''.png"'' ('''X''' from 0 to 15) show defensive wall; |
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*''"wall'''X'''r.png"'' ('''X''' from 0 to 15) overlay team color over walls ; |
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*''"wallc0.png"'' and ''"wallc0r.png"''; |
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*''"warflag0r.png"''; |
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*''"water0.png"'' and ''"water1.png"'' |
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This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start.
Tileset download
Still no tileset for now, but first will arrive soon...
Tiles list
Tiles and other graphics are placed in \data\gfx and in \data\gui directory. They are...
- "Building_nameLevelStatus.png" for the buildings.
Building_name: should be barracks, defencetower, hospital, inn, market, pool, racetrack, school, swarm; the stone wall works in a different way);
Level: indicates the level of the building shown in the tile (Level = game level-1, so a level 1 school has a Level value of 0);
Status: indicates status of building (Status = B0 means built, B1 means built and damaged, B2 means built and seriously damaged, C0 means under construction);
NOTE: After Status you could find a r that means that this is a overlay tile that colours the tile with same name lacking of final r with the team color;
- "blackX.png" (X from 0 to 15);
- "brushX.png" (X from 0 to 9);
- "buildingsiteX.png" (X from 0 to 5);
- "bulletX.png" (X from 0 to 1);
- "deathXr.png" (X from 0 to 9);
- "explorationflag0r.png"
- "explosionX.png" 0-5
- "gameguiX.png" (X from 0 to 27);
- "magiceffect0.png" and "magiceffect0r.png"
- "miniBuilding_nameLevelStatus.png" with same notes you can see over;
- "ressourceX.png" (X from 0 to 64);
- "ressourceminiX.png" (X from 0 to 7);
- "rotatingEarthX.png" (X from 0 to 19);
- "rotatingEarthi.png";
- "shadeX.png" (X from 0 to 20);
- "terrainX.png" (X from 0 to 271);
- "unitX.png" (X from 0 to 447) that are the "bodies" of the globs;
- "unitXr.png" (X from 64 to 447) that are the "shadows" of the globs;
- "unitminiXr.png" (X from 0 to 3);
- "wallX.png" (X from 0 to 15) show defensive wall;
- "wallXr.png" (X from 0 to 15) overlay team color over walls ;
- "wallc0.png" and "wallc0r.png";
- "warflag0r.png";
- "water0.png" and "water1.png"
Tiles HowTo
How to create tiles; blending near tile; software instruments;
Tileset examples
Result of attempt of creating a vector-based tileset by Shew
Result number 2 of attempt of creating a vector-based tileset by Shew