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{{Translations|View this page in|Article=Tileset_handbook}} |
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{{Translations|View this page in|Article=Tileset_handbook}} |
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This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start. |
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This page wants to be a general handbook for people who want to create or find a tileset for Globulation2. |
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=Tileset download= |
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=Tileset download= |
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Still no tileset for now, but first will arrive soon... |
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Still no tileset for now, but [[User:Shew|Shew]] is preparing a package with some new graphics (and the original one to have a rollback, of course...) ... |
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=Tiles list= |
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=Tiles list= |
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*''"terrain'''X'''.png"'' ('''X''' from 0 to 271); |
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*''"terrain'''X'''.png"'' ('''X''' from 0 to 271); |
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*''"unitX.png"'' ('''X''' from 0 to 447) that are the "bodies" of the globs; |
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*''"unit'''X'''.png"'' ('''X''' from 0 to 447) that are the "bodies" of the globs; |
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*''"unitXr.png"'' ('''X''' from 64 to 447) that are the "shadows" of the globs; |
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*''"unit'''X'''r.png"'' ('''X''' from 64 to 447) that are the "shadows" of the globs; |
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*''"unitminiXr.png"'' ('''X''' from 0 to 3); |
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*''"unitmini'''X'''r.png"'' ('''X''' from 0 to 3); |
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*''"wall'''X'''.png"'' ('''X''' from 0 to 15) show defensive wall; |
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*''"wall'''X'''.png"'' ('''X''' from 0 to 15) show defensive wall; |
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=Tiles HowTo= |
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=Tiles HowTo= |
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How to create tiles; blending near tile; software instruments; |
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How to create tiles; blending near tile; |
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=Software instruments= |
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Good software for this purpose are [http://www.inkscape.org Inkscape] and [http://www.gimp.org/ the GIMP]; but if you are not very good with vector painting, GIMP is simpler for having hi-quality tiles. |
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=Tileset examples= |
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=Tileset examples= |
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image:Tiles_vector_tryout_cartoon_wheat.jpg|Result number 2 of attempt of creating a vector-based tileset by Shew |
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image:Tiles_vector_tryout_cartoon_wheat.jpg|Result number 2 of attempt of creating a vector-based tileset by Shew |
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</gallery> |
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</gallery> |
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[[Category:Stub]] |
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[[Category:Contributor Resources]] |
Revision as of 11:12, 24 January 2007
This page wants to be a general handbook for people who want to create or find a tileset for Globulation2.
Tileset download
Still no tileset for now, but Shew is preparing a package with some new graphics (and the original one to have a rollback, of course...) ...
Tiles list
Tiles and other graphics are placed in \data\gfx and in \data\gui directory. They are...
- "Building_nameLevelStatus.png" for the buildings.
Building_name: should be barracks, defencetower, hospital, inn, market, pool, racetrack, school, swarm; the stone wall works in a different way);
Level: indicates the level of the building shown in the tile (Level = game level-1, so a level 1 school has a Level value of 0);
Status: indicates status of building (Status = B0 means built, B1 means built and damaged, B2 means built and seriously damaged, C0 means under construction);
NOTE: After Status you could find a r that means that this is a overlay tile that colours the tile with same name lacking of final r with the team color;
- "blackX.png" (X from 0 to 15);
- "brushX.png" (X from 0 to 9);
- "buildingsiteX.png" (X from 0 to 5);
- "bulletX.png" (X from 0 to 1);
- "deathXr.png" (X from 0 to 9);
- "explorationflag0r.png"
- "explosionX.png" 0-5
- "gameguiX.png" (X from 0 to 27);
- "magiceffect0.png" and "magiceffect0r.png"
- "miniBuilding_nameLevelStatus.png" with same notes you can see over;
- "ressourceX.png" (X from 0 to 64);
- "ressourceminiX.png" (X from 0 to 7);
- "rotatingEarthX.png" (X from 0 to 19);
- "rotatingEarthi.png";
- "shadeX.png" (X from 0 to 20);
- "terrainX.png" (X from 0 to 271);
- "unitX.png" (X from 0 to 447) that are the "bodies" of the globs;
- "unitXr.png" (X from 64 to 447) that are the "shadows" of the globs;
- "unitminiXr.png" (X from 0 to 3);
- "wallX.png" (X from 0 to 15) show defensive wall;
- "wallXr.png" (X from 0 to 15) overlay team color over walls ;
- "wallc0.png" and "wallc0r.png";
- "warflag0r.png";
- "water0.png" and "water1.png"
Tiles HowTo
How to create tiles; blending near tile;
Software instruments
Good software for this purpose are Inkscape and the GIMP; but if you are not very good with vector painting, GIMP is simpler for having hi-quality tiles.
Tileset examples
Result of attempt of creating a vector-based tileset by Shew
Result number 2 of attempt of creating a vector-based tileset by Shew