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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** harvest |
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** harvest |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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*** start construction |
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*** start construction |
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*** finish construction |
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*** finish construction |
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*** different sounds for upgrades L2 and L3 |
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*** different sounds for upgrades L2 and L3 {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** movement |
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** movement |
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*** swim {{Pro}}[[User:Giszmo|Giszmo]] |
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*** swim {{Pro}}[[User:Giszmo|Giszmo]] |
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**** land |
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**** land |
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** unit upgraded |
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** unit upgraded |
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** sounds for the first units of a kind |
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** sounds for the first units of a kind {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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*** "who needs upgrades" (L2 worker) |
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*** "who needs upgrades" (L2 worker) |
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*** "lets build some ultimate buildings" (L3 worker) |
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*** "lets build some ultimate buildings" (L3 worker) |
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*** "whistle" (L3 walk speed) |
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*** "whistle" (L3 walk speed) |
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*** "lets roll" (L3 fight) |
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*** "lets roll" (L3 fight) |
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** fight {{Pro}}[[User:Giszmo|Giszmo]] |
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** fight {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
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* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
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** thunder |
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** thunder |
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** birds |
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** birds |
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* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] |
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* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** other team |
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** other team {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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*** allied |
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*** allied |
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*** declared war |
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*** declared war |
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*** gave vision |
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*** gave vision |
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*** attacked |
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*** attacked |
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*** converted our units |
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*** converted our units {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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**** warior |
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**** warior |
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**** worker |
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**** worker |
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**** explorer |
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**** explorer |
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** too few {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** too few |
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*** hospitals |
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*** hospitals |
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*** inns |
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*** inns |
Revision as of 21:02, 21 January 2008
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use {{Pro}}/{{Contra}}~~~) behind what you vote for/against and feel free to further extend this list.
What SFX should glob2 use?
- Event driven ambient sounds +Giszmo +Gppixelworks
- harvest
- construct +Giszmo +Gppixelworks
- start construction
- finish construction
- different sounds for upgrades L2 and L3 +Gppixelworks
- movement
- swim +Giszmo
- walk +Giszmo
- difference for workers and warriors
- fly
- unit upgraded
- sounds for the first units of a kind +Gppixelworks
- "who needs upgrades" (L2 worker)
- "lets build some ultimate buildings" (L3 worker)
- "speeeedy" (L2 walk speed)
- "whistle" (L3 walk speed)
- "lets roll" (L3 fight)
- fight +Giszmo +Gppixelworks
- Random ambient sounds -Giszmo: This might better be dealt with as background "music"
- Global message sounds +Giszmo +Gppixelworks