|
|
Line 1: |
Line 1: |
|
|
No results yet. Please see the [[Talk:SoundFX|Talk-Page]] to this article. |
|
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use <nowiki>{{Pro}}/{{Contra}}~~~</nowiki>) behind what you vote for/against and feel free to further extend this list. |
|
|
|
|
|
What SFX should glob2 use? |
|
|
* Event driven ambient sounds |
|
|
** harvest |
|
|
** construct |
|
|
** swim |
|
|
** fight |
|
|
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music" |
|
|
** thunder |
|
|
** birds |
|
|
* Global message sounds |
|
|
** other team |
|
|
*** allied |
|
|
*** declared war |
|
|
*** gave vision |
|
|
*** attacked |
|
|
*** converted our units |
|
|
**** warior |
|
|
**** worker |
|
|
**** explorer |
|
|
** too few |
|
|
*** hospitals |
|
|
*** inns |
|
Revision as of 18:45, 20 January 2008
No results yet. Please see the Talk-Page to this article.