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What SFX should glob2 use? |
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What SFX should glob2 use? |
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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] |
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* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]] |
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** harvest |
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** harvest |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] |
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** construct {{Pro}}[[User:Giszmo|Giszmo]] |
Revision as of 17:31, 21 January 2008
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use {{Pro}}/{{Contra}}~~~) behind what you vote for/against and feel free to further extend this list.
What SFX should glob2 use?
- Event driven ambient sounds +Giszmo +Gppixelworks
- Random ambient sounds -Giszmo: This might better be dealt with as background "music"
- Global message sounds +Giszmo
- other team
- allied
- declared war
- gave vision
- attacked
- converted our units
- too few