Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Talk:SoundFX"

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Line 4: Line 4:
* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]]
* Event driven ambient sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]]
** harvest
** harvest
** construct {{Pro}}[[User:Giszmo|Giszmo]]
** construct {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]]
*** start construction
*** start construction
*** finish construction
*** finish construction
*** different sounds for upgrades L2 and L3
*** different sounds for upgrades L2 and L3 {{Pro}}[[User:Gppixelworks|Gppixelworks]]
** movement
** movement
*** swim {{Pro}}[[User:Giszmo|Giszmo]]
*** swim {{Pro}}[[User:Giszmo|Giszmo]]
Line 18: Line 18:
**** land
**** land
** unit upgraded
** unit upgraded
** sounds for the first units of a kind
** sounds for the first units of a kind {{Pro}}[[User:Gppixelworks|Gppixelworks]]
*** "who needs upgrades" (L2 worker)
*** "who needs upgrades" (L2 worker)
*** "lets build some ultimate buildings" (L3 worker)
*** "lets build some ultimate buildings" (L3 worker)
Line 24: Line 24:
*** "whistle" (L3 walk speed)
*** "whistle" (L3 walk speed)
*** "lets roll" (L3 fight)
*** "lets roll" (L3 fight)
** fight {{Pro}}[[User:Giszmo|Giszmo]]
** fight {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]]
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music"
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music"
** thunder
** thunder
** birds
** birds
* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]]
* Global message sounds {{Pro}}[[User:Giszmo|Giszmo]] {{Pro}}[[User:Gppixelworks|Gppixelworks]]
** other team
** other team {{Pro}}[[User:Gppixelworks|Gppixelworks]]
*** allied
*** allied
*** declared war
*** declared war
*** gave vision
*** gave vision
*** attacked
*** attacked
*** converted our units
*** converted our units {{Pro}}[[User:Gppixelworks|Gppixelworks]]
**** warior
**** warior
**** worker
**** worker
**** explorer
**** explorer
** too few {{Pro}}[[User:Gppixelworks|Gppixelworks]]
** too few
*** hospitals
*** hospitals
*** inns
*** inns

Revision as of 21:02, 21 January 2008

To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use {{Pro}}/{{Contra}}~~~) behind what you vote for/against and feel free to further extend this list.

What SFX should glob2 use?

  • Event driven ambient sounds +Giszmo +Gppixelworks
    • harvest
    • construct +Giszmo +Gppixelworks
      • start construction
      • finish construction
      • different sounds for upgrades L2 and L3 +Gppixelworks
    • movement
      • swim +Giszmo
        • enter water
        • exit water
      • walk +Giszmo
        • difference for workers and warriors
      • fly
        • start
        • land
    • unit upgraded
    • sounds for the first units of a kind +Gppixelworks
      • "who needs upgrades" (L2 worker)
      • "lets build some ultimate buildings" (L3 worker)
      • "speeeedy" (L2 walk speed)
      • "whistle" (L3 walk speed)
      • "lets roll" (L3 fight)
    • fight +Giszmo +Gppixelworks
  • Random ambient sounds -Giszmo: This might better be dealt with as background "music"
    • thunder
    • birds
  • Global message sounds +Giszmo +Gppixelworks
Misc