This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start.
Tileset download
Still no tileset for now, but first will arrive soon...
Tiles list
Tiles and other graphics are placed in \data\gfx and in \data\gui directory. They are...
- "Building_nameLevelStatus.png" for the buildings.
Building_name: should be barracks, defencetower, hospital, inn, market, pool, racetrack, school, swarm; the stone wall works in a different way);
Level: indicates the level of the building shown in the tile (Level = game level-1, so a level 1 school has a Level value of 0);
Status: indicates status of building (Status = B0 means built, B1 means built and damaged, B2 means built and seriously damaged, C0 means under construction);
NOTE: After Status you could find a r that means that this is a overlay tile that colours the tile with same name lacking of final r with the team color;
- "blackX.png" (X from 0 to 15);
- "brushX.png" (X from 0 to 9);
- "buildingsiteX.png" (X from 0 to 5);
- "bulletX.png" (X from 0 to 1);
- "deathXr.png" (X from 0 to 9);
- "explorationflag0r.png"
- "explosionX.png" 0-5
- "gameguiX.png" (X from 0 to 27);
- "magiceffect0.png" and "magiceffect0r.png"
- "miniBuilding_nameLevelStatus.png" with same notes you can see over;
- "ressourceX.png" (X from 0 to 64);
- "ressourceminiX.png" (X from 0 to 7);
- "rotatingEarthX.png" (X from 0 to 19);
- "rotatingEarthi.png";
- "shadeX.png" (X from 0 to 20);
- "terrainX.png" (X from 0 to 271);
- "unitX.png" (X from 0 to 447) that are the "bodies" of the globs;
- "unitXr.png" (X from 64 to 447) that are the "shadows" of the globs;
- "unitminiXr.png" (X from 0 to 3);
- "wallX.png" (X from 0 to 15) show defensive wall;
- "wallXr.png" (X from 0 to 15) overlay team color over walls ;
- "wallc0.png" and "wallc0r.png";
- "warflag0r.png";
- "water0.png" and "water1.png"
Tiles HowTo
How to create tiles; blending near tile; software instruments;
Tileset examples
Result of attempt of creating a vector-based tileset by Shew
Result number 2 of attempt of creating a vector-based tileset by Shew