Tileset handbookFrom Globulation2
This page wants to be a general handbook for people who want to create or find a tileset for Globulation2. Tileset downloadHere some spare new aspect fore parts of tileset. You need only to download the .tar.gz archivie and untar tiles in the data/gfx folder. Be sure of having a backup of the original ones! | Click here to download an alternative aspect for trees by Shew. | Click here to download an alternative aspect for trees by Shew.
Tiles listTiles and other graphics are placed in \data\gfx and in \data\gui directory. They are...
Building_name: should be barracks, defencetower, hospital, inn, market, pool, racetrack, school, swarm; the stone wall works in a different way); Level: indicates the level of the building shown in the tile (Level = game level-1, so a level 1 school has a Level value of 0); Status: indicates status of building (Status = B0 means built, B1 means built and damaged, B2 means built and seriously damaged, C0 means under construction); NOTE: After Status you could find a r that means that this is a overlay tile that colours the tile with same name lacking of final r with the team color;
Tiles HowToHow to create tiles; blending near tile; Software instrumentsGood software for this purpose are Inkscape and the GIMP; but if you are not very good with vector painting, GIMP is simpler for having hi-quality tiles.
Tileset examples | |||