Free and Open Source real time strategy game with a new take on micro-management
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Source Understanding Guide
From Globulation2
Revision as of 20:24, 2 January 2009 by
Giszmo
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outdated content:
most of the following referenced documents are outdated
You can start understanding the code by:
To have an idea of the main loop :
doc/main engine loop.txt
To have an overview of the glob2's
class structure
, you can begin by reading the
doc/sourceCodeUnderstanding.txt
file in glob2's
Mercurial
To have an idea of
unit allocation
doc/unitAllocationUnderstanding.txt
To have a list of all
capitals quick comments
, read
doc/sourceCodeTagging.txt
To have an overview of the `BuildingType system, read
doc/BuildingType.txt
For a listing of all the BuildingType INT's read
BuildingSourceInts
To have an insight on how the actual YOG system works, and to understand the complexity of FW/NAT passing, read
doc/YOGUnderstanding.txt
To have a
quick summary of the unit
, read
doc/unit.txt
To understand how
building with connecting capabilities (like walls) are ordered
, read
doc/wall.txt
The
scripting language
thread on the mailing list threw up a few interesting points about SGSL. Noteably,
these
two
posts by nct.
This thread
on the mailing list has some discussion of map-related functions.
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