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File Hierarchy
From Globulation2
directories are in bold:
glob2
- campaigns (campaigns)
- data
- fonts (fonts)
- gfx (graphics file: sprites, non map-edit gui elements, ...)
- gui (map-edit gui elements)
- zik (music)
- icons (game icons)
- units.txt (units descriptions)
- buildings.txt (buildings descriptions)
- ressources.txt (ressources descriptions)
- texts.list.txt (list of language file)
- texts.keys.txt (list of translated strings)
- texts.L.txt (translation in language L, must be referenced by texts.list.txt)
- debian (debian related packaging stuff)
- doc (some old documentation in texthttp://globulation2.org/wiki/index.php?title=File_Hierarchy&action=submit files)
- gnupg (hashing code from gnupg)
- libgag (libgag graphic and backend library)
- libusl (scripting test related stuff)
- libwee (scripting test related stuff)
- maps (maps for custom and multiplayer games)
- scripts (any scripts that add functionality to maps)
- src (glob2's source code)
- tools (some utilities programs source code)
- windows (windows related packaging stuff)
- AUTHORS (list of developers and all contributors)
- COPYING (GPL)
- Doxyfile (configuratoin file for autodoc generation)
- README and INSTALL (to read)
- README.hg (read the first and execute the second if you want to compile glob2 from CVS)
- SConstruct (scons contruct file, SConscript found in most other directories)
- TODO (old developer's own progress check, use Wiki now)
- install and uninstall (scripts for installing and uninstalling Globulation from someones Linux computer)
- mkdist (script for producing a tar.gz for new version releases)
- mkdata and mkmaps (upload new content of data and maps directory, ask nct for details)
- syncdata and syncmaps (get updated content of data and maps directory)
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