To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use {{Pro}}/{{Contra}}~~~) behind what you vote for/against and feel free to further extend this list.
What SFX should glob2 use?
- Event driven ambient sounds +Giszmo +Gppixelworks
- harvest
- construct +Giszmo +Gppixelworks
- start construction
- finish construction
- different sounds for upgrades L2 and L3 +Gppixelworks
- movement
- swim +Giszmo
- walk +Giszmo
- difference for workers and warriors
- fly
- unit upgraded
- sounds for the first units of a kind +Gppixelworks
- "who needs upgrades" (L2 worker)
- "lets build some ultimate buildings" (L3 worker)
- "speeeedy" (L2 walk speed)
- "whistle" (L3 walk speed)
- "lets roll" (L3 fight)
- fight +Giszmo +Gppixelworks
- Random ambient sounds -Giszmo: This might better be dealt with as background "music"
- Global message sounds +Giszmo +Gppixelworks