Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Main Page"

From Globulation2

Jump to: navigation, search
(Alpha19 released)
(update)
Line 1: Line 1:
[[Image:Colony_under_heavy_atack.png|none|200px|right]]
[[Image:Colony_under_heavy_atack.png|none|200px|right]]


Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the [[Screenshots|screenshots]] or just [[Download and Install|download]] and try it right now. Glob2 is Free Software, licensed and distributed under the GNU General Public License.
Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the [[Screenshots|screenshots]] or just [[Download and Install|download]] and try it right now. Globulation 2 is Free Software, licensed and distributed under the [http://www.gnu.org/copyleft/gpl.html GNU General Public License].


Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a [[Map_editor_guide|scripting language]] for versatile gameplay or tutorials and an integrated map editor. Globulation2 can be played in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (pronounced ''yog'' as in ''yoghurt''). -- [[Team|Globulation 2 team]] --
Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also [[AI|features AI]] allowing single-player games or any possible combination of human-computer teams. Also included is a [[Map_editor_guide|scripting language]] for versatile gameplay or tutorials and an integrated [[Map_editor_guide|map editor]]. Globulation2 can be played in single player mode, through your local network, or over the Internet with [[YOG|Ysagoon Online Gaming]] (or ''YOG'' for short). -- [[Team|Globulation 2 team]]


{|valign="top" cellpadding="10"
{|valign="top" cellpadding="10"
|valign="top" width=50%|
|valign="top" width=50%|
== Status ==
== Status ==
Migration away from the [http://lissrv3.epfl.ch/wiki/ old wiki] is complete (minus a few older, no longer used pages). But there is still a lot to do. You are welcome to check the [[Todo|Todo list]] and help us with whatever you are able to.


As for the game, it is currently moving towards a 1.0 release! There is several things still left to implement, and an annoying bug that causes a network game to desync after 30 seconds. If you're a c++ programmer, and have time to help with the development, please contact someone at #glob-dev on the [[IRC|IRC channel]] and they will be able to give you something to do.
We are currently migrating away from our [http://lissrv3.epfl.ch/wiki/ old wiki]. You are welcome to check the [[Todo|Todo list]] and help us migrating :)


<!--Major work is now being done in the 1.1 branch (which for historical reasons is often referred to as the "map-rewrite" branch). The plan at present is that the 1.1 release should be largely a developer's release, with a thorough review and rewrite of the code, but no significant changes to gameplay.-->
The game is currently moving towards a 1.0 release! the only thing that's stalling the release is a bug that causes a network game to desync after 30 seconds. if you're a c++ programmer, please look at the code and try to help us find it!

Major work is now being done in the 1.1 branch (which for historical reasons is often referred to as the "map-rewrite" branch). The plan at present is that the 1.1 release should be largely a developer's release, with a thorough review and rewrite of the code, but no significant changes to gameplay.


== You Can Help! ==
== You Can Help! ==
Globulation 2 isn't just a bunch of code - it needs artwork, playable maps, campaigns and tutorials, sound effects, and documentation to make a fun game. If you want to see your name in Globulation 2's credits, jump right in!

Glob2 isn't just a bunch of code - we need art, maps, sound effects, and documentation to make a fun game. If you want to see your name in Glob2's credits, jump right in!


The first steps would be to have a look on the [http://www.globulation2.org/forums forums], join the [[Mailing list|mailing list]], drop into the developers' [[IRC]] channel (#glob2-dev on irc.globulation2.org) and look around this site. Some things we really need help with are:
The first steps would be to have a look on the [http://www.globulation2.org/forums forums], join the [[Mailing list|mailing list]], drop into the developers' [[IRC]] channel (#glob2-dev on irc.globulation2.org) and look around this site. Some things we really need help with are:


* '''Campaign''' - The current campaign is too short, and gameplay features have changed since the campaign was written, making some of the later levels almost impossible to complete. The game has a built-in map editor, and creating a new campaign would help new players immensely.
* We don't have anyone working on graphics at the moment. The in-game artwork is looking a bit tired, we need images for some types of half-created and half-destroyed buildings, and so on.
* '''Bug Hunting''' - Most of all, tell us if you find any bugs! You can report them [http://savannah.nongnu.org/bugs/?func=additem&group=glob2 here], but be sure to leave some contact details in case we need to ask you follow-up questions.
* The current tutorial and campaign are too short and don't really leave players with a good grasp of the game. Also, gameplay features have changed since the campaign was written, making some of the later levels almost impossible to complete. The game has a built-in map editor, and creating a new tutorial or campaign would help new players immensely.
* Most of all, tell us if you find any bugs! You can report them [http://savannah.nongnu.org/bugs/?func=additem&group=glob2 here], but please leave some contact details in case we need to ask you follow-up questions.
|valign="top" width=50%|
|valign="top" width=50%|
== Game News ==
== Game News ==
The latest releases are available at the [[Download_and_Install|download page]].
*12.03.2006&nbsp;&nbsp;-&nbsp;&nbsp;Alpha19 released
*29.01.2006&nbsp;&nbsp;-&nbsp;&nbsp;Alpha18 released
*11.12.2005&nbsp;&nbsp;-&nbsp;&nbsp;Alpha17 released


The latest release is always available from [[Download_and_Install|the download page]].


:More news in the [[News Archive|news archive]]
*12.03.2006 Alpha19 released

*29.01.2006 Alpha18 released
*11.12.2005 Alpha17 released
*More news in the [[News Archive|news archive]]


== Website News ==
== Website News ==
*12.02.2006 [[User:Glob2bot|Glob2bot]] is a bot created to update the [[Team]] page from the [http://cvs.savannah.nongnu.org/viewcvs/glob2/glob2/AUTHORS?view=markup CVS AUTHORS file]
*12.02.2006&nbsp;&nbsp;-&nbsp;&nbsp;[[User:Glob2bot|Glob2bot]] is a bot created to update the [[Team]] page from the [http://cvs.savannah.nongnu.org/viewcvs/glob2/glob2/AUTHORS?view=markup CVS AUTHORS file]
*30.12.2005 [http://glob2.ysagoon.com glob2.ysagoon.com] and [http://forum.ysagoon.com forum.ysagoon.com] now redirected here.
*30.12.2005&nbsp;&nbsp;-&nbsp;&nbsp;[http://glob2.ysagoon.com glob2.ysagoon.com] and [http://forum.ysagoon.com forum.ysagoon.com] now redirect to here.
*19.12.2005 Small bugs fixed on the phpbb/mediawiki users integrations. Please report any problem on this to [[User:AppleBoy|AppleBoy]] or [[User:Ion bidon|Ion bidon]]
*19.12.2005&nbsp;&nbsp;-&nbsp;&nbsp;Small bugs fixed on the phpbb/mediawiki users integrations.
*16.12.2005 Custom skin updated
*16.12.2005&nbsp;&nbsp;-&nbsp;&nbsp;The custom theme has been updated.
*12.12.2005 customized skin
*12.12.2005&nbsp;&nbsp;-&nbsp;&nbsp;The wiki now has a customized theme.

*More news in the [[News Archive|news archive]]

:More news in the [[News Archive|news archive]]
|}
|}



Revision as of 00:40, 8 April 2006

Colony under heavy atack.png

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License.

Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. Globulation2 can be played in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (or YOG for short). -- Globulation 2 team

Status

Migration away from the old wiki is complete (minus a few older, no longer used pages). But there is still a lot to do. You are welcome to check the Todo list and help us with whatever you are able to.

As for the game, it is currently moving towards a 1.0 release! There is several things still left to implement, and an annoying bug that causes a network game to desync after 30 seconds. If you're a c++ programmer, and have time to help with the development, please contact someone at #glob-dev on the IRC channel and they will be able to give you something to do.


You Can Help!

Globulation 2 isn't just a bunch of code - it needs artwork, playable maps, campaigns and tutorials, sound effects, and documentation to make a fun game. If you want to see your name in Globulation 2's credits, jump right in!

The first steps would be to have a look on the forums, join the mailing list, drop into the developers' IRC channel (#glob2-dev on irc.globulation2.org) and look around this site. Some things we really need help with are:

  • Campaign - The current campaign is too short, and gameplay features have changed since the campaign was written, making some of the later levels almost impossible to complete. The game has a built-in map editor, and creating a new campaign would help new players immensely.
  • Bug Hunting - Most of all, tell us if you find any bugs! You can report them here, but be sure to leave some contact details in case we need to ask you follow-up questions.

Game News

The latest releases are available at the download page.

  • 12.03.2006  -  Alpha19 released
  • 29.01.2006  -  Alpha18 released
  • 11.12.2005  -  Alpha17 released


More news in the news archive


Website News

  • 12.02.2006  -  Glob2bot is a bot created to update the Team page from the CVS AUTHORS file
  • 30.12.2005  -  glob2.ysagoon.com and forum.ysagoon.com now redirect to here.
  • 19.12.2005  -  Small bugs fixed on the phpbb/mediawiki users integrations.
  • 16.12.2005  -  The custom theme has been updated.
  • 12.12.2005  -  The wiki now has a customized theme.


More news in the news archive


Misc