Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "SoundFOX"

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m (Reverted edits by MISTY'S DILDO (talk) to last revision by Giszmo)
 
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No results yet. Please see the [[Talk:SoundFX|Talk-Page]] to this article.
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use <nowiki>{{Pro}}/{{Contra}}~~~</nowiki>) behind what you vote for/against and feel free to further extend this list.


[[Category:Developer_Resources]]
What SFX should glob2 use?
* Event driven ambient sounds
** harvest
** construct
** swim
** fight
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music"
** thunder
** birds
* Global message sounds
** other team
*** allied
*** declared war
*** gave vision
*** attacked
*** converted our units
**** warior
**** worker
**** explorer
** too few
*** hospitals
*** inns

Latest revision as of 21:23, 15 August 2017

No results yet. Please see the Talk-Page to this article.

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